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General Tabletop Discussion
*Pathfinder & Starfinder
Active Perception and Passive Perception
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<blockquote data-quote="DracoSuave" data-source="post: 5116204" data-attributes="member: 71571"><p>My job as a DM is to make sure people have fun. Not to make sure everything has to involve a die roll. This is an important point.</p><p></p><p>So... if a player goes out of his way to make a super-perceptive character, I'm not going to up the DCs of things just so he can roll dice. Who cares? I just tell him what he sees and he knows he sees it and others don't because he's superperceptive.</p><p></p><p>That's WHY he's doing it? Why punish the group because a player wanted to maximise a useful skill? That thinking makes no sense.</p><p></p><p>What I -will- do, is include more lurkers, more monsters that make his perception save the day. It doesn't -always- see everything, and if he's taking perception high, he's using minor actions to see it. So he's seeing the lurkers, and the party goes 'Oh! Lurkers!' and the player gets to feel like he's the hero of that encounter by getting Distant Early Warning on a couple lurkers before the third teaches the party -why- it would have been bad for all three to get through.</p><p></p><p></p><p>A good DM rewards player decisions by making them matter, not invalidates them by making things arbitrarily harder for no other reason than a sense of entitlement that 'everything must be rolled'</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5116204, member: 71571"] My job as a DM is to make sure people have fun. Not to make sure everything has to involve a die roll. This is an important point. So... if a player goes out of his way to make a super-perceptive character, I'm not going to up the DCs of things just so he can roll dice. Who cares? I just tell him what he sees and he knows he sees it and others don't because he's superperceptive. That's WHY he's doing it? Why punish the group because a player wanted to maximise a useful skill? That thinking makes no sense. What I -will- do, is include more lurkers, more monsters that make his perception save the day. It doesn't -always- see everything, and if he's taking perception high, he's using minor actions to see it. So he's seeing the lurkers, and the party goes 'Oh! Lurkers!' and the player gets to feel like he's the hero of that encounter by getting Distant Early Warning on a couple lurkers before the third teaches the party -why- it would have been bad for all three to get through. A good DM rewards player decisions by making them matter, not invalidates them by making things arbitrarily harder for no other reason than a sense of entitlement that 'everything must be rolled' [/QUOTE]
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Active Perception and Passive Perception
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