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General Tabletop Discussion
*Pathfinder & Starfinder
Active Perception and Passive Perception
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<blockquote data-quote="Nichwee" data-source="post: 5116739" data-attributes="member: 84242"><p>If peeps really want to put the interest back into the idea I would make it that the Passive Perception is used by the DM to go "All those with PP of X or more make an active perception check" and then use those to determine who, if any, spotted something hidden.</p><p></p><p>Basically all those of PP high enough know something looks out of place but can't work out why, so they all nake an active check to see if any of them spot why they think it looks off, or if they just shrug it off and assume they are being paranoid.</p><p></p><p>This trick works best if you trust your players not to metagame the fact you just highlighted that an active perception is a good plan, or you do it sporadically when pointless to keep players guessing, or you just roll the needed checks for them so the players don't even know why those 3d20 just got rolled. And then announce, to any PC who spotted something, what they saw.</p><p></p><p></p><p>In our group we normally use the idea that the PP is just a lower limit to the check when we would/do make one anyway (such as 'on watch' or when we are searching a room slowly = PP for quick look around, roll for active look around, highest is our result). However we/DM will impose our own penalties due to RP such as "My character was doing XYZ so I don't get a check at all"/"My character was doing XYZ as well, any penalties?""Take a -5!".</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5116739, member: 84242"] If peeps really want to put the interest back into the idea I would make it that the Passive Perception is used by the DM to go "All those with PP of X or more make an active perception check" and then use those to determine who, if any, spotted something hidden. Basically all those of PP high enough know something looks out of place but can't work out why, so they all nake an active check to see if any of them spot why they think it looks off, or if they just shrug it off and assume they are being paranoid. This trick works best if you trust your players not to metagame the fact you just highlighted that an active perception is a good plan, or you do it sporadically when pointless to keep players guessing, or you just roll the needed checks for them so the players don't even know why those 3d20 just got rolled. And then announce, to any PC who spotted something, what they saw. In our group we normally use the idea that the PP is just a lower limit to the check when we would/do make one anyway (such as 'on watch' or when we are searching a room slowly = PP for quick look around, roll for active look around, highest is our result). However we/DM will impose our own penalties due to RP such as "My character was doing XYZ so I don't get a check at all"/"My character was doing XYZ as well, any penalties?""Take a -5!". [/QUOTE]
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Active Perception and Passive Perception
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