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General Tabletop Discussion
*Pathfinder & Starfinder
Active Perception and Passive Perception
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<blockquote data-quote="DracoSuave" data-source="post: 5119270" data-attributes="member: 71571"><p>Are we talking about D&D 4th edition characters here, or Warhammer characters? The former would be able to spot things like a well concealed secret passage, and this is hardly a new thing in the game; Passive Perception just replaces the ubiquitous 'I take 10 to spot' roll that was perfectly legitimate in a previous edition. If it -does the same thing- and -uses the same system-... it's definately not inferior to the way things were.</p><p></p><p>Plus, lots of game systems introduce autosuccess mechanics for certain actions when your skill is high enough; this is seen as a design+ rather than - because its a threshhold where the player's character is simply -too good- to be fooled by stuff.</p><p></p><p>I don't see what the problem is... allowing them to see the heroic level stuff automatically then allows you to focus on the -cool- paragon level stuff going on that they'd not get access to at that level.</p><p></p><p>An analogy using a different skill:</p><p></p><p>Let's say you have a guy who can take 10 to climb a simple brick wall. Great. Now, do you then make all simple brick walls a higher DC just to make the guy roll, or do you <strong>kick things up a notch</strong> and let him autoclimb those simple walls most of the time, but introduce slippery walls covered in moss that lead to awesomer things? </p><p></p><p>And when he can climb those automatically, do you punish everyone by making those walls impossible for everyone else, or do you let him accomplish these heroic feats, and move on to walls with spears firing out of them randomly... that have gouts of flame going down lines in an intricate but almost unfathomable patter?</p><p></p><p>In other words... do you just make things more difficult arbitrarily, or do you nod, let the PC -be- awesome, and then give them things that test their awesomeness?</p><p></p><p></p><p></p><p>That's a subjective argument. </p><p></p><p>Some games do not benefit from more random rolls. Some games benefit from simply being able to say 'Yes, you can do that all the time now, let's move on to bigger and badder challenges.'</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5119270, member: 71571"] Are we talking about D&D 4th edition characters here, or Warhammer characters? The former would be able to spot things like a well concealed secret passage, and this is hardly a new thing in the game; Passive Perception just replaces the ubiquitous 'I take 10 to spot' roll that was perfectly legitimate in a previous edition. If it -does the same thing- and -uses the same system-... it's definately not inferior to the way things were. Plus, lots of game systems introduce autosuccess mechanics for certain actions when your skill is high enough; this is seen as a design+ rather than - because its a threshhold where the player's character is simply -too good- to be fooled by stuff. I don't see what the problem is... allowing them to see the heroic level stuff automatically then allows you to focus on the -cool- paragon level stuff going on that they'd not get access to at that level. An analogy using a different skill: Let's say you have a guy who can take 10 to climb a simple brick wall. Great. Now, do you then make all simple brick walls a higher DC just to make the guy roll, or do you [b]kick things up a notch[/b] and let him autoclimb those simple walls most of the time, but introduce slippery walls covered in moss that lead to awesomer things? And when he can climb those automatically, do you punish everyone by making those walls impossible for everyone else, or do you let him accomplish these heroic feats, and move on to walls with spears firing out of them randomly... that have gouts of flame going down lines in an intricate but almost unfathomable patter? In other words... do you just make things more difficult arbitrarily, or do you nod, let the PC -be- awesome, and then give them things that test their awesomeness? That's a subjective argument. Some games do not benefit from more random rolls. Some games benefit from simply being able to say 'Yes, you can do that all the time now, let's move on to bigger and badder challenges.' [/QUOTE]
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Active Perception and Passive Perception
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