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Active Perception Check: 5e and Me
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<blockquote data-quote="EzekielRaiden" data-source="post: 9212855" data-attributes="member: 6790260"><p>In my experience, these things happen about once every half hour while running the game. It has genuinely set off the anxiety of people I know, who have repeatedly turned to me for advice and assistance. I am practically a backseat DM for at least two campaigns I don't even play.</p><p></p><p></p><p>That's literally all I've ever been trying to do. I keep getting slapped down, over and over and over and over and over and over and over and over. That's why I poured a year of my life into trying to find something else. <em>Anything</em> else.</p><p></p><p></p><p>No need to make it personal.</p><p></p><p></p><p>And if you're having to constantly patch those holes, several times every session? If you're repeatedly finding that CR betrays you? If you hate the thought of rewriting a combat every other session because it was stupidly overpowered or ridiculously easy in ways that detracted from the experience rather than adding to it?</p><p></p><p>These are real issues real people I know have turned to me for help with. And you know what I've had to do, half of the time? Either <em>invent new rules</em> for them, or, and I'm not joking here, <em>give them 4e rules to use instead</em>.</p><p></p><p>5e really doesn't work nearly as well as you claim. And there are quite a few people, like the OP, who are getting tired of having to carry that much weight themselves. It is <em>emphatically not</em> just the one-off, occasional issue. It is resting being designed for a way actual players don't use it. It is spells being too powerful. It is skills being weirdly useless despite the grand pronouncements the books make. It is Natural Language™ ensuring that every tenth rule has six different, mutually incompatible interpretations.</p><p></p><p>Do you think I <em>like</em> thinking D&D works this way? Do you think I <em>like</em> it when people finally end up seeing the same issues I saw while 5e was still called "D&D Next", like the problems with spell slots, or the "Ghoul Surprise," or the massive overuse of Ad/Dis? I hate this! I have always "aim[ed] for improvement rather than trying to [contribute to] the perfect game." And every single time I voice my criticism, or note a potential issue, you know what I get?</p><p></p><p>"The perfect is the enemy of the good." "Nobody really cares about the little things as much as you do." "You're alarmist." "Oh, sure, people keep buying something they actually hate." Etc., etc., etc.</p><p></p><p>I <em>did</em> "aim for improvement." And I was consistently mocked and ignored and dismissed. Now the chickens are coming home to roost, and I <em>hate</em> it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9212855, member: 6790260"] In my experience, these things happen about once every half hour while running the game. It has genuinely set off the anxiety of people I know, who have repeatedly turned to me for advice and assistance. I am practically a backseat DM for at least two campaigns I don't even play. That's literally all I've ever been trying to do. I keep getting slapped down, over and over and over and over and over and over and over and over. That's why I poured a year of my life into trying to find something else. [I]Anything[/I] else. No need to make it personal. And if you're having to constantly patch those holes, several times every session? If you're repeatedly finding that CR betrays you? If you hate the thought of rewriting a combat every other session because it was stupidly overpowered or ridiculously easy in ways that detracted from the experience rather than adding to it? These are real issues real people I know have turned to me for help with. And you know what I've had to do, half of the time? Either [I]invent new rules[/I] for them, or, and I'm not joking here, [I]give them 4e rules to use instead[/I]. 5e really doesn't work nearly as well as you claim. And there are quite a few people, like the OP, who are getting tired of having to carry that much weight themselves. It is [I]emphatically not[/I] just the one-off, occasional issue. It is resting being designed for a way actual players don't use it. It is spells being too powerful. It is skills being weirdly useless despite the grand pronouncements the books make. It is Natural Language™ ensuring that every tenth rule has six different, mutually incompatible interpretations. Do you think I [I]like[/I] thinking D&D works this way? Do you think I [I]like[/I] it when people finally end up seeing the same issues I saw while 5e was still called "D&D Next", like the problems with spell slots, or the "Ghoul Surprise," or the massive overuse of Ad/Dis? I hate this! I have always "aim[ed] for improvement rather than trying to [contribute to] the perfect game." And every single time I voice my criticism, or note a potential issue, you know what I get? "The perfect is the enemy of the good." "Nobody really cares about the little things as much as you do." "You're alarmist." "Oh, sure, people keep buying something they actually hate." Etc., etc., etc. I [I]did[/I] "aim for improvement." And I was consistently mocked and ignored and dismissed. Now the chickens are coming home to roost, and I [I]hate[/I] it. [/QUOTE]
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