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Active Perception Check: 5e and Me
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<blockquote data-quote="OB1" data-source="post: 9213215" data-attributes="member: 6796241"><p>First [USER=42040]@Retreater[/USER] I'm so sorry for you loss. It's been almost six years since I lost my dad, and I feel for you.</p><p></p><p>I too have found 5e to be the spiritual successor to 2e rather than 3 or 4 (though with great elements from both incorporated) and for me, that's a positive, as it gives me the mental space to focus on the players, rather than the game.</p><p></p><p>I don't know if this will help, but if you have three groups playing weekly with you, then you are doing a great job as a DM!</p><p></p><p>Keep that in mind when you're prepping or in session. You are doing a great job as a DM!</p><p></p><p>As for advice, I'd say this, Chance is a critical part of 5e. The d20 is fickle. Learn to embrace it in all it's factors. That means that sometimes the PCs will curbstomp an encounter that you hoped would be monumentally epic, and other times what was meant to be a simple challenge will result in the PCs barely escaping with their lives. The dice will often times determine the 'best' moments of a campaign, and they are out of your control. Embrace Chance, focus on Fate (everything you describe for the players to react to) and respect the players Choice (how the PCs react to Fate). </p><p></p><p>Trying to control Chance in 5e, trying to make an encounter play how you want before those dice are rolled, is a near impossibility with 5e, and I can see how trying to do so would lead to burn out.</p></blockquote><p></p>
[QUOTE="OB1, post: 9213215, member: 6796241"] First [USER=42040]@Retreater[/USER] I'm so sorry for you loss. It's been almost six years since I lost my dad, and I feel for you. I too have found 5e to be the spiritual successor to 2e rather than 3 or 4 (though with great elements from both incorporated) and for me, that's a positive, as it gives me the mental space to focus on the players, rather than the game. I don't know if this will help, but if you have three groups playing weekly with you, then you are doing a great job as a DM! Keep that in mind when you're prepping or in session. You are doing a great job as a DM! As for advice, I'd say this, Chance is a critical part of 5e. The d20 is fickle. Learn to embrace it in all it's factors. That means that sometimes the PCs will curbstomp an encounter that you hoped would be monumentally epic, and other times what was meant to be a simple challenge will result in the PCs barely escaping with their lives. The dice will often times determine the 'best' moments of a campaign, and they are out of your control. Embrace Chance, focus on Fate (everything you describe for the players to react to) and respect the players Choice (how the PCs react to Fate). Trying to control Chance in 5e, trying to make an encounter play how you want before those dice are rolled, is a near impossibility with 5e, and I can see how trying to do so would lead to burn out. [/QUOTE]
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