Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Active Perception Check: 5e and Me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9213731" data-attributes="member: 7035894"><p>So, this is something that I can attest to as well. For, example, my spouse, who is a highly educated upper level professional, has been playing in my home campaign for years, and understands the rules well enough to play their character, but doesn't much know or care how they apply to other classes, and so on. They need reminding all the time, sometimes even which die is which.</p><p></p><p>Edit: Critical Role is a wonderful example. Those guys have thousands of hours of experience and are talented, successful professionals, but only Matt Mercer has a true "DM mind." Liam O'Brien and Taliesen Jaffe come close, and the rest are various degrees of hopeless when it comes to memorizing rules, or sometimes even basic math. Yet they are all <em>fantastic</em> D&D players that any DM would love to have in their campaign.</p><p></p><p>I think those of us who are drawn to DMing mostly have minds that are very copacetic with grokking complicated game rules, and so we don't understand that it is a fairly specialized kind of intelligence, as well as a fairly unusual interest.</p><p></p><p>One thing I have learned after decades of teaching is that every mind is unique, and folks can been brilliant in some areas and not so much in others. For example, I spent lunch yesterday working with a student who simply could not wrap her head around certain aspects of conventional argument structure, but when I shifted to a verbal question and response format suddenly relaxed and was able to express herself at length and with great eloquence.</p><p></p><p>One thing we have to be careful about as teachers, and often struggle with, is projecting our own model of the mind onto others. I think it is very much the same for DMs. Just as no two students are exactly the same, neither are any two players, so we have to have different strategies in our pockets and be patient and flexible. I ran a D&D summer camp for neurodivergent kids, and that was a huge learning experience.</p><p></p><p>Edit: I also think the age at which we start playing is significantly important, but I don't have research to back that up or anything. Anecdotally, a high proportion of DMs seem to have started playing very young and stuck with it, and I wonder if we sort of embedded certain aspects of game comprehension at a time when our brains were more plastic.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9213731, member: 7035894"] So, this is something that I can attest to as well. For, example, my spouse, who is a highly educated upper level professional, has been playing in my home campaign for years, and understands the rules well enough to play their character, but doesn't much know or care how they apply to other classes, and so on. They need reminding all the time, sometimes even which die is which. Edit: Critical Role is a wonderful example. Those guys have thousands of hours of experience and are talented, successful professionals, but only Matt Mercer has a true "DM mind." Liam O'Brien and Taliesen Jaffe come close, and the rest are various degrees of hopeless when it comes to memorizing rules, or sometimes even basic math. Yet they are all [I]fantastic[/I] D&D players that any DM would love to have in their campaign. I think those of us who are drawn to DMing mostly have minds that are very copacetic with grokking complicated game rules, and so we don't understand that it is a fairly specialized kind of intelligence, as well as a fairly unusual interest. One thing I have learned after decades of teaching is that every mind is unique, and folks can been brilliant in some areas and not so much in others. For example, I spent lunch yesterday working with a student who simply could not wrap her head around certain aspects of conventional argument structure, but when I shifted to a verbal question and response format suddenly relaxed and was able to express herself at length and with great eloquence. One thing we have to be careful about as teachers, and often struggle with, is projecting our own model of the mind onto others. I think it is very much the same for DMs. Just as no two students are exactly the same, neither are any two players, so we have to have different strategies in our pockets and be patient and flexible. I ran a D&D summer camp for neurodivergent kids, and that was a huge learning experience. Edit: I also think the age at which we start playing is significantly important, but I don't have research to back that up or anything. Anecdotally, a high proportion of DMs seem to have started playing very young and stuck with it, and I wonder if we sort of embedded certain aspects of game comprehension at a time when our brains were more plastic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Active Perception Check: 5e and Me
Top