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Active Perception Check: 5e and Me
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<blockquote data-quote="GMMichael" data-source="post: 9213732" data-attributes="member: 6685730"><p>What system is designed to be intuitive? Most of them start off as intuitive, and then somehow bury themselves in technicalities. But there are many, you might call them "rules-light," that minimize rules to maximize story.</p><p></p><p></p><p>Okay, you're right. The Difficulty table is for adjudicating weird PC moves. Advantage is for minimizing the nickel-and-dime of bonuses and penalties that 3e had.</p><p></p><p>Advantage isn't worthless though: it negates Disadvantage. And it means that time spent adding bonuses together is now time spent getting on with the roll. That has value.</p><p></p><p></p><p>Is that a rhetorical question? If so, it fails to make the point. Anyway, Crimson is categorizing Basic Stuff, which I would like to call an attack, a defense, and/or a movement. Anything cooler than that is no longer basic, at least for common RPGs. Included in Not Basic: Throwing One Enemy Into Another Character/Enemy.</p><p></p><p></p><p>So skip my examples. They're helpful for other people, who are less intent on disputing everything.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9213732, member: 6685730"] What system is designed to be intuitive? Most of them start off as intuitive, and then somehow bury themselves in technicalities. But there are many, you might call them "rules-light," that minimize rules to maximize story. Okay, you're right. The Difficulty table is for adjudicating weird PC moves. Advantage is for minimizing the nickel-and-dime of bonuses and penalties that 3e had. Advantage isn't worthless though: it negates Disadvantage. And it means that time spent adding bonuses together is now time spent getting on with the roll. That has value. Is that a rhetorical question? If so, it fails to make the point. Anyway, Crimson is categorizing Basic Stuff, which I would like to call an attack, a defense, and/or a movement. Anything cooler than that is no longer basic, at least for common RPGs. Included in Not Basic: Throwing One Enemy Into Another Character/Enemy. So skip my examples. They're helpful for other people, who are less intent on disputing everything. [/QUOTE]
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