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Active Perception Check: 5e and Me
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<blockquote data-quote="nevin" data-source="post: 9213898" data-attributes="member: 7024481"><p>I've taught my kids to play and have played with old and young players and i find that old stuff works fine if the individual players want it. I have never found young people to want different rewards or to be unhappy because they got the same kind of rewards old players got. I have seen many an old DM try to recreate some crawl over broken glass dungeon crawl from thier youth and it not been a big hit. The older players tend to be a bit more forgiving and less likely to bash them for the unfun session. But they don't generally have more fun than the more verbal young one's. that I think makes some DM's think it's old vs new. But It's generally fun vs unfun. And a lot of old school mechanics that were fun in the day when we had no other choice, in gaming groups, DM's, and no internet and netflix to fall back on, just don't cut it anymore. Interrupts, one shots kills, spending 9 months or longer trying to get any information that puts what's going on in game in context, getting piles of random magic items that no one wanted but the DM was willing to give, or being stuck in a never ending time crunch to drive home the risk and danger of what you are doing just arent' fun. They can be fun as limited use mechanics but as gamestyles and normal day to day activities they all suck.</p></blockquote><p></p>
[QUOTE="nevin, post: 9213898, member: 7024481"] I've taught my kids to play and have played with old and young players and i find that old stuff works fine if the individual players want it. I have never found young people to want different rewards or to be unhappy because they got the same kind of rewards old players got. I have seen many an old DM try to recreate some crawl over broken glass dungeon crawl from thier youth and it not been a big hit. The older players tend to be a bit more forgiving and less likely to bash them for the unfun session. But they don't generally have more fun than the more verbal young one's. that I think makes some DM's think it's old vs new. But It's generally fun vs unfun. And a lot of old school mechanics that were fun in the day when we had no other choice, in gaming groups, DM's, and no internet and netflix to fall back on, just don't cut it anymore. Interrupts, one shots kills, spending 9 months or longer trying to get any information that puts what's going on in game in context, getting piles of random magic items that no one wanted but the DM was willing to give, or being stuck in a never ending time crunch to drive home the risk and danger of what you are doing just arent' fun. They can be fun as limited use mechanics but as gamestyles and normal day to day activities they all suck. [/QUOTE]
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