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Actively Evil PCs & a Pirate Sandbox?
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<blockquote data-quote="MortalPlague" data-source="post: 6514179" data-attributes="member: 62721"><p>You know, you seem to have a pretty good grasp of how your players play as evil characters. Many DMs, running this sort of thing for the first time, have a bit of a freak-out when they see their players perpetrating awful acts, so you have a leg up on that. Also, you have a good sense of improvisation and going with the flow, both of which are integral for an evil game.</p><p></p><p>With this sort of campaign, there are typically two issues; infighting in the party, and a lack of things to do. For the first, try and give the PCs some reason to work together. Whether they are all prisoners who escaped together, members of the same thieves' guild, or are all enslaved by the same evil wizard, if they have a good bond, there ought to be less issues of backstabbing.</p><p></p><p>For the second, remember that evil forces will fight anyone, including other evil forces. Evil characters are just as likely to end up in a scrap with some orcs or goblins, or plundering a tomb and dodging traps. Also, powerful good characters may try to stamp out evil, which gives you some fun handling crusading paladins and noble heroes. You can also have a lot of fun by putting an evil group in the same dungeon as a good group, and give them the opportunity to beat them to the loot through nefarious means. Maybe they push the good heroes into a deathtrap? Maybe they lure monsters in to devour them? Maybe they talk nice and betray them when they get the chance? There's plenty of opportunity for diabolical mischief.</p><p></p><p>As for the other questions, 5th Edition will handle this quite well since it's a pretty light system for improvisation. As for making a sandbox, there are a lot of great guides out there that I don't have a link handy for, but if you search ENWorld, you'll find a dozen threads really quickly with great resources.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 6514179, member: 62721"] You know, you seem to have a pretty good grasp of how your players play as evil characters. Many DMs, running this sort of thing for the first time, have a bit of a freak-out when they see their players perpetrating awful acts, so you have a leg up on that. Also, you have a good sense of improvisation and going with the flow, both of which are integral for an evil game. With this sort of campaign, there are typically two issues; infighting in the party, and a lack of things to do. For the first, try and give the PCs some reason to work together. Whether they are all prisoners who escaped together, members of the same thieves' guild, or are all enslaved by the same evil wizard, if they have a good bond, there ought to be less issues of backstabbing. For the second, remember that evil forces will fight anyone, including other evil forces. Evil characters are just as likely to end up in a scrap with some orcs or goblins, or plundering a tomb and dodging traps. Also, powerful good characters may try to stamp out evil, which gives you some fun handling crusading paladins and noble heroes. You can also have a lot of fun by putting an evil group in the same dungeon as a good group, and give them the opportunity to beat them to the loot through nefarious means. Maybe they push the good heroes into a deathtrap? Maybe they lure monsters in to devour them? Maybe they talk nice and betray them when they get the chance? There's plenty of opportunity for diabolical mischief. As for the other questions, 5th Edition will handle this quite well since it's a pretty light system for improvisation. As for making a sandbox, there are a lot of great guides out there that I don't have a link handy for, but if you search ENWorld, you'll find a dozen threads really quickly with great resources. [/QUOTE]
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