Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Actively Evil PCs & a Pirate Sandbox?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Inchoroi" data-source="post: 6514195" data-attributes="member: 6752135"><p>From what I can tell, I'd believe that they're going further toward the former, rather than the world-conquering latter; except for my wife's character, who apparently wants to make a world-destroying superweapon; I've yet to determine if she's serious. Her first thought is to make an island into a giant steampunk spider-tank-thing to destroy everything (don't ask; I have no idea where she got it from; she's already decided the character is chaotic evil--basing the character off of a video of the character Jinx from League of Legends). </p><p></p><p></p><p></p><p>Cohesive party mechanics shouldn't be much of an issue; the idea is that they would want to be pirates, go to one of the Pirate Kings (there are seven in the world, as far as my notes go so far), and get told to go away until they have their own ship. So, they go steal one, which is where the game would start. Once they get to that point, they can join up with one of the Pirate Kings (haven't described them yet, but want to differentiate them enough that the choices will have consequences) and raid shipping for a ubiquitous "Empire", which would be a mix of the Spanish Inquisition-type religious insanity and typical 16th-17th century British imperialism, with a sprinkling of "stone the witches and shamans and warlocks and wizards, which actually exist in this world, unto death for messing with unnatural forces".</p><p></p><p>That is a good point about evil vs. evil, too. Rival pirates within the same gang, as well as another Pirate King moving in on your turf, and then the Empire getting angry at how good you are and hunting you down, especially if you've got "evil magic users" amongst you. After that...not sure what they would do. I have an idea about an undead king of a sunken kingdom that they mistakenly awaken at some point raising his undead legions from the bottom of the ocean to lay waste to cities, but that might be too....goody-two-shoes, and also feels like it violates the spirit of a sandbox in being too long an adventure to easily put into the world. </p><p></p><p>I suppose I can also add in various "side-missions" for the Pirate King, kill this person, steal this stuff, make sure this ship doesn't make port, etc. It'll be really odd to not have a set plot.</p><p></p><p></p><p></p><p>I also get the impression that it's rather chaotic with evil tendencies, although I could be wrong. I will have to poll them tomorrow to see how they feel about it. I would not, however, be surprised if they want to go full-out Dark Lords, which might also be fun, but might not work with the Pirate theme I've got going so far.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 6514195, member: 6752135"] From what I can tell, I'd believe that they're going further toward the former, rather than the world-conquering latter; except for my wife's character, who apparently wants to make a world-destroying superweapon; I've yet to determine if she's serious. Her first thought is to make an island into a giant steampunk spider-tank-thing to destroy everything (don't ask; I have no idea where she got it from; she's already decided the character is chaotic evil--basing the character off of a video of the character Jinx from League of Legends). Cohesive party mechanics shouldn't be much of an issue; the idea is that they would want to be pirates, go to one of the Pirate Kings (there are seven in the world, as far as my notes go so far), and get told to go away until they have their own ship. So, they go steal one, which is where the game would start. Once they get to that point, they can join up with one of the Pirate Kings (haven't described them yet, but want to differentiate them enough that the choices will have consequences) and raid shipping for a ubiquitous "Empire", which would be a mix of the Spanish Inquisition-type religious insanity and typical 16th-17th century British imperialism, with a sprinkling of "stone the witches and shamans and warlocks and wizards, which actually exist in this world, unto death for messing with unnatural forces". That is a good point about evil vs. evil, too. Rival pirates within the same gang, as well as another Pirate King moving in on your turf, and then the Empire getting angry at how good you are and hunting you down, especially if you've got "evil magic users" amongst you. After that...not sure what they would do. I have an idea about an undead king of a sunken kingdom that they mistakenly awaken at some point raising his undead legions from the bottom of the ocean to lay waste to cities, but that might be too....goody-two-shoes, and also feels like it violates the spirit of a sandbox in being too long an adventure to easily put into the world. I suppose I can also add in various "side-missions" for the Pirate King, kill this person, steal this stuff, make sure this ship doesn't make port, etc. It'll be really odd to not have a set plot. I also get the impression that it's rather chaotic with evil tendencies, although I could be wrong. I will have to poll them tomorrow to see how they feel about it. I would not, however, be surprised if they want to go full-out Dark Lords, which might also be fun, but might not work with the Pirate theme I've got going so far. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Actively Evil PCs & a Pirate Sandbox?
Top