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Actively Evil PCs & a Pirate Sandbox?
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<blockquote data-quote="LostSoul" data-source="post: 6514761" data-attributes="member: 386"><p>In a way the timeframe will be based on the PC's ability to refresh limited resources (HP, including ship HP and repairs, and magic). That's not too big of a deal; you don't want the PCs to out-level the world in a couple of weeks because they are able to get large amounts of XP every single day, but with travel times it's not likely to happen. </p><p></p><p>Otherwise, the limiting factor is how much bookkeeping you want to do as DM. If you've got the time and energy to keep track of every little plot going on in all the ports, go for it! But that's not necessary. Major plot threads - powerful NPCs, like a pirate captain, an admiral, a cult of Cthulhu - could be tracked, but what you really want to make sure you have a handle on is whatever the PCs end up doing and what they interact with. I'd go with a monthly roll for random stuff (stuff from the home countries, ports changing hands, a shortage of tobacco or other trade goods, new bounties, strange magical stuff, etc.) and keep a weekly handle on what the major players are up to.</p><p></p><p>One other aspect you might want to consider is rewarding XP for GP. I like to think of XP as the gas that fuels the game - you want to do x and y, you do it and get rewarded with XP, which end up changing your characters and allow you to do more x and achieve y (which was out of your grasp before). Awarding XP for GP will push the PCs to act like pirates. You might need to do some tinkering with the GP rewards to get the rewards correct but it shouldn't be too hard (divide the amount of a level 1 GP reward by the amount of XP needed to hit level 2 and that should be your baseline; level 3 to 4 might make a better baseline though).</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6514761, member: 386"] In a way the timeframe will be based on the PC's ability to refresh limited resources (HP, including ship HP and repairs, and magic). That's not too big of a deal; you don't want the PCs to out-level the world in a couple of weeks because they are able to get large amounts of XP every single day, but with travel times it's not likely to happen. Otherwise, the limiting factor is how much bookkeeping you want to do as DM. If you've got the time and energy to keep track of every little plot going on in all the ports, go for it! But that's not necessary. Major plot threads - powerful NPCs, like a pirate captain, an admiral, a cult of Cthulhu - could be tracked, but what you really want to make sure you have a handle on is whatever the PCs end up doing and what they interact with. I'd go with a monthly roll for random stuff (stuff from the home countries, ports changing hands, a shortage of tobacco or other trade goods, new bounties, strange magical stuff, etc.) and keep a weekly handle on what the major players are up to. One other aspect you might want to consider is rewarding XP for GP. I like to think of XP as the gas that fuels the game - you want to do x and y, you do it and get rewarded with XP, which end up changing your characters and allow you to do more x and achieve y (which was out of your grasp before). Awarding XP for GP will push the PCs to act like pirates. You might need to do some tinkering with the GP rewards to get the rewards correct but it shouldn't be too hard (divide the amount of a level 1 GP reward by the amount of XP needed to hit level 2 and that should be your baseline; level 3 to 4 might make a better baseline though). [/QUOTE]
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Actively Evil PCs & a Pirate Sandbox?
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