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Actively Evil PCs & a Pirate Sandbox?
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<blockquote data-quote="MechaPilot" data-source="post: 6514820" data-attributes="member: 82779"><p>I think you nailed some important questions with regard to how the characters are going to be evil.</p><p></p><p>I also wanted to point out that your sandbox comment is similar to something that I've read about writing fiction, "villains act, heroes react." This saying meas that heroes should have goals and should pursue those goals the way that real people would, but the heroes usually don't know about the villains or their poisonous fruit until the villains do something that draws the heroes' attention (either directly or by others sending for the heroes in response to the threat).</p><p></p><p></p><p></p><p>In an evil campaign, I believe the early levels involve the characters engaging in smaller scale evil: robberies, kidnappings, individual murders, extortion, and so on. As the levels increase, the characters become threats to the broader world: going from local villains, to nation-wide villains, to continental/global/planar villains. As the villains threaten more of the world, they will draw the attention of greater and greater heroes who will seek to stop them.</p><p></p><p>Also thrown into the mix should be villains whose plans will be disrupted by the villainous PCs: the lich who seeks a magic item the PCs have already looted, the bandit king who wants to terrify and extort a town that the PCs are robbing blind or have burned to the ground, and so on.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6514820, member: 82779"] I think you nailed some important questions with regard to how the characters are going to be evil. I also wanted to point out that your sandbox comment is similar to something that I've read about writing fiction, "villains act, heroes react." This saying meas that heroes should have goals and should pursue those goals the way that real people would, but the heroes usually don't know about the villains or their poisonous fruit until the villains do something that draws the heroes' attention (either directly or by others sending for the heroes in response to the threat). In an evil campaign, I believe the early levels involve the characters engaging in smaller scale evil: robberies, kidnappings, individual murders, extortion, and so on. As the levels increase, the characters become threats to the broader world: going from local villains, to nation-wide villains, to continental/global/planar villains. As the villains threaten more of the world, they will draw the attention of greater and greater heroes who will seek to stop them. Also thrown into the mix should be villains whose plans will be disrupted by the villainous PCs: the lich who seeks a magic item the PCs have already looted, the bandit king who wants to terrify and extort a town that the PCs are robbing blind or have burned to the ground, and so on. [/QUOTE]
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