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Actively Evil PCs & a Pirate Sandbox?
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<blockquote data-quote="Inchoroi" data-source="post: 6519308" data-attributes="member: 6752135"><p>The Loyalty and Morale scores is a great idea to include, actually. It would apply not only to the Pirate King and themselves to him, but also their hirelings and others (I plan on them being able to hire sailors to go with them, both for fodder, beef up their strength, and to draw money away from their hordes; hireling rules FTW). Morale and loyalty, especially, makes sense in that case, too, so, if the PCs are actively bad at how they treat their hirelings, there be a mutiny as a result (pirate-y talk). </p><p></p><p>I have yet to decide if there is a link between the new Emperor and the Necromancers; I wouldn't imagine so, however, as the new Emperor is the pious kind of guy that goes on Crusades to wipe out those that don't agree with his view of imaginary friends. Now, some of the pirate kings might side with the necromancers, sometimes willingly--maybe that could even be more fun; in return for serving, the loyal pirate kings will be the commanders of the lich's new navy, which will then sail across the Seas to destroy the idolaters and pathetic nobles and their pet clerics. </p><p></p><p>Siding with the Usurper is an idea I hadn't thought of, yet. Not sure how well that would work, either, but I do like the idea of giving them a choice between them. I wonder how that would play out; the problem with it is you'd have those pirates loyal to the usurper, and those loyal to the Pirate King--he couldn't just go out, splitting the fleet between them, because, by agreement of the pirates (there will be a sort of "pirate suggestion manual"), there can only be Seven pirate kings (I also plan on the number seven appearing a lot). So, the usurper, in Drow fashion, has to take out his king without every other pirate king figuring it out first, or the current King figuring out just what he's going to do. </p><p></p><p>Hm, I wonder if the usurper will try to use the PCs to take out the King...maybe try to trick them into waylaying one of the King's private vessels, holding the woman ransom to draw the king out of his hidey-hole--through an expendable intermediary, of course--and then take out the King, the Party, and everyone involved, frame the PCs for everything, with paperwork (and bodies) to prove it, then crown himself as the new King.</p><p></p><p>Controlling sea lanes would be hard; it'd be easier to control the assets a ship needs; fresh water, food, wood, canvas, etc. That would be the likeliest idea; you can't very well continue sailing if your hull or sail has an irreparable hole in it, and if you can't get a replacement, you'll be hard pressed. So, the sea lanes will probably follow likely ports-of-call, both for repair, resupply, and as a way to offload some cargo; following this logic, to control the sea lanes, you have to control the ports, and have the fortified enough to prevent a force from taking them back from you, or, at least securing them long enough to strip them of everything of value and sail away. </p><p></p><p>Hm; rumors. For the necromancers, each time the party puts in at a port, they can roll some sort of roll to get rumors, probably Investigation. The rumors can be about the necromancers.</p><p></p><p>As an organization, the cult needs, ultimately, as much mithril as possible to resurrect their lich-king (or Queen? Hm); to get the mithril, they need manpower, so they can be hiring ships and crews for them from the various ports around; working for them has to be desperate, though, and needs to be tainted by bad juju; rumors say, quietly, of course, that if you sign on with them, bad things tend to happen. You change, grow all pale and deathlike; sure, the pay is good, but those sailors...they don't seem human no more! More rumors can say that some ships have disappeared in certain waters, too; nothing at all has been heard of those ships, not even some drunken sailor boasting about having taken them...just gone into the mists. </p><p></p><p>Note: need to come up with pirate and sea jargon to put into NPCs.</p><p></p><p>Thanks, btw! I don't know anyone else who's brain I can pick for ideas for this...lol</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 6519308, member: 6752135"] The Loyalty and Morale scores is a great idea to include, actually. It would apply not only to the Pirate King and themselves to him, but also their hirelings and others (I plan on them being able to hire sailors to go with them, both for fodder, beef up their strength, and to draw money away from their hordes; hireling rules FTW). Morale and loyalty, especially, makes sense in that case, too, so, if the PCs are actively bad at how they treat their hirelings, there be a mutiny as a result (pirate-y talk). I have yet to decide if there is a link between the new Emperor and the Necromancers; I wouldn't imagine so, however, as the new Emperor is the pious kind of guy that goes on Crusades to wipe out those that don't agree with his view of imaginary friends. Now, some of the pirate kings might side with the necromancers, sometimes willingly--maybe that could even be more fun; in return for serving, the loyal pirate kings will be the commanders of the lich's new navy, which will then sail across the Seas to destroy the idolaters and pathetic nobles and their pet clerics. Siding with the Usurper is an idea I hadn't thought of, yet. Not sure how well that would work, either, but I do like the idea of giving them a choice between them. I wonder how that would play out; the problem with it is you'd have those pirates loyal to the usurper, and those loyal to the Pirate King--he couldn't just go out, splitting the fleet between them, because, by agreement of the pirates (there will be a sort of "pirate suggestion manual"), there can only be Seven pirate kings (I also plan on the number seven appearing a lot). So, the usurper, in Drow fashion, has to take out his king without every other pirate king figuring it out first, or the current King figuring out just what he's going to do. Hm, I wonder if the usurper will try to use the PCs to take out the King...maybe try to trick them into waylaying one of the King's private vessels, holding the woman ransom to draw the king out of his hidey-hole--through an expendable intermediary, of course--and then take out the King, the Party, and everyone involved, frame the PCs for everything, with paperwork (and bodies) to prove it, then crown himself as the new King. Controlling sea lanes would be hard; it'd be easier to control the assets a ship needs; fresh water, food, wood, canvas, etc. That would be the likeliest idea; you can't very well continue sailing if your hull or sail has an irreparable hole in it, and if you can't get a replacement, you'll be hard pressed. So, the sea lanes will probably follow likely ports-of-call, both for repair, resupply, and as a way to offload some cargo; following this logic, to control the sea lanes, you have to control the ports, and have the fortified enough to prevent a force from taking them back from you, or, at least securing them long enough to strip them of everything of value and sail away. Hm; rumors. For the necromancers, each time the party puts in at a port, they can roll some sort of roll to get rumors, probably Investigation. The rumors can be about the necromancers. As an organization, the cult needs, ultimately, as much mithril as possible to resurrect their lich-king (or Queen? Hm); to get the mithril, they need manpower, so they can be hiring ships and crews for them from the various ports around; working for them has to be desperate, though, and needs to be tainted by bad juju; rumors say, quietly, of course, that if you sign on with them, bad things tend to happen. You change, grow all pale and deathlike; sure, the pay is good, but those sailors...they don't seem human no more! More rumors can say that some ships have disappeared in certain waters, too; nothing at all has been heard of those ships, not even some drunken sailor boasting about having taken them...just gone into the mists. Note: need to come up with pirate and sea jargon to put into NPCs. Thanks, btw! I don't know anyone else who's brain I can pick for ideas for this...lol [/QUOTE]
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