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Actively Evil PCs & a Pirate Sandbox?
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<blockquote data-quote="Inchoroi" data-source="post: 6551049" data-attributes="member: 6752135"><p>Not as well as I'd like. I did, however, discover a game that has almost exactly the setting I wanted, called Seventh Sea. I was considering using that, once I can find a bloody copy of the game that's not out of my price range right now; I haven't met someone yet who's familiar with the game so I can pick their brain. My current group is on hiatus while a couple of players deal with family health issues, too, so I haven't done a whole lot beyond make a bunch of notes for the quests. </p><p></p><p>As of now, the structure of the game will be three-fold.</p><p></p><p><strong>1. Random Encounter Piracy.</strong> I'll have four tables, probably with a d20 for each, and each one is calculated to have challenges that go up every 4-5 levels or so, so the first table is level 1 through 4 challenges, and so on. There will also be treasure-maps in these encounters, which will be separate side-quests (these maps will be part of booty found by the group when raiding shipping). </p><p></p><p><strong>2. Pirate Side-Quests.</strong> These will be quests that the party can choose to do, or ignore as they see fit. It'll be fetch-quests, steal a certain item, kill a certain person, sink a certain ship, etc. They'll fall into two categories, one that is done as a request (re: order) from the Pirate Lord that the group chooses to serve, and the other being side jobs from different NPCs in the cities around where the game will take place.</p><p></p><p><strong>3. Main-Quest.</strong> These will four decently sized adventures, which mirror the difficulties of the Random Encounter Piracy tables. This part would be the biggest problem, as what I had originally planned might or might not work with Seventh Sea, if I decide to go that route. From what I can tell, the setting for Seventh Sea mirrors my own ideas almost exactly, save for the necessity for Mithril (which I stole from Glen Cook's Garrett, P.I. novels anyway). If the original ideas are not, and I decide to go with the Seventh Sea setting (which I do, because it seems just about perfect, even down to there being an inquisition), I'll have to come up with new adventures to fit in with the setting.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 6551049, member: 6752135"] Not as well as I'd like. I did, however, discover a game that has almost exactly the setting I wanted, called Seventh Sea. I was considering using that, once I can find a bloody copy of the game that's not out of my price range right now; I haven't met someone yet who's familiar with the game so I can pick their brain. My current group is on hiatus while a couple of players deal with family health issues, too, so I haven't done a whole lot beyond make a bunch of notes for the quests. As of now, the structure of the game will be three-fold. [B]1. Random Encounter Piracy.[/B] I'll have four tables, probably with a d20 for each, and each one is calculated to have challenges that go up every 4-5 levels or so, so the first table is level 1 through 4 challenges, and so on. There will also be treasure-maps in these encounters, which will be separate side-quests (these maps will be part of booty found by the group when raiding shipping). [B]2. Pirate Side-Quests.[/B] These will be quests that the party can choose to do, or ignore as they see fit. It'll be fetch-quests, steal a certain item, kill a certain person, sink a certain ship, etc. They'll fall into two categories, one that is done as a request (re: order) from the Pirate Lord that the group chooses to serve, and the other being side jobs from different NPCs in the cities around where the game will take place. [B]3. Main-Quest.[/B] These will four decently sized adventures, which mirror the difficulties of the Random Encounter Piracy tables. This part would be the biggest problem, as what I had originally planned might or might not work with Seventh Sea, if I decide to go that route. From what I can tell, the setting for Seventh Sea mirrors my own ideas almost exactly, save for the necessity for Mithril (which I stole from Glen Cook's Garrett, P.I. novels anyway). If the original ideas are not, and I decide to go with the Seventh Sea setting (which I do, because it seems just about perfect, even down to there being an inquisition), I'll have to come up with new adventures to fit in with the setting. [/QUOTE]
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