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<blockquote data-quote="Wombat" data-source="post: 2314459" data-attributes="member: 8447"><p>Hmmm, let's see...</p><p></p><p>First up, every session starts off with 15-30 minutes <strong>Schtick Time</strong> -- before the adventure really gets going (or continued), people bust out <em>in character</em> about what has happened to them recently, about new (non-adventuring) goodies they have bought, about their philosophies on life in general, and what they think about their fellow adventurers. This provides a great transition from the "real world" to the "game world" and it ends with, "Okay, guys -- Schtick Time is over!"</p><p></p><p><strong>Gruumsh's Lapdance</strong> -- this means a totally screwed up plan that makes no sense even when you are trying to tell it to the party, yet you are determined to put it into action anyway.</p><p></p><p><strong>Ve do de flitty-flitty</strong> -- this means that at least one member of the party will act extremely oddly in order to attract attention so that the sneaky person in the party has less attention paid to him/her.</p><p></p><p><strong> hat </strong> -- verb. to be whacked across the head by the GM's old beat-up and stained fedora for saying or doing something grossly stupid or painfully punny at the wrong moment. Usually followed by the sound "WHAP!" by the group. Sometimes people attempt to hide my old fedora to avoid hattings. </p><p></p><p><strong>Roleplaying point!</strong> -- anyone may call this out in honour of another character (who is pointed to) who has done a particularly fine job of playing their role, especially under stressful circumstances. That character automatically gets (level X 5) XP.</p><p></p><p>We also have odd minor rituals involving the serving of homemade salsas, holding breath while Kat rolls her dice, and other matters, but I think I have covered the big ones <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 2314459, member: 8447"] Hmmm, let's see... First up, every session starts off with 15-30 minutes [B]Schtick Time[/B] -- before the adventure really gets going (or continued), people bust out [I]in character[/I] about what has happened to them recently, about new (non-adventuring) goodies they have bought, about their philosophies on life in general, and what they think about their fellow adventurers. This provides a great transition from the "real world" to the "game world" and it ends with, "Okay, guys -- Schtick Time is over!" [B]Gruumsh's Lapdance[/B] -- this means a totally screwed up plan that makes no sense even when you are trying to tell it to the party, yet you are determined to put it into action anyway. [B]Ve do de flitty-flitty[/B] -- this means that at least one member of the party will act extremely oddly in order to attract attention so that the sneaky person in the party has less attention paid to him/her. [B] hat [/B] -- verb. to be whacked across the head by the GM's old beat-up and stained fedora for saying or doing something grossly stupid or painfully punny at the wrong moment. Usually followed by the sound "WHAP!" by the group. Sometimes people attempt to hide my old fedora to avoid hattings. [B]Roleplaying point![/B] -- anyone may call this out in honour of another character (who is pointed to) who has done a particularly fine job of playing their role, especially under stressful circumstances. That character automatically gets (level X 5) XP. We also have odd minor rituals involving the serving of homemade salsas, holding breath while Kat rolls her dice, and other matters, but I think I have covered the big ones ;) [/QUOTE]
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