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<blockquote data-quote="BSF" data-source="post: 2324648" data-attributes="member: 13098"><p>I do this with my group. I even cover it again at various stages in the campaign just to keep descriptions accurate. It's neat to watch players adjust description, mannerisms and quirks as events occur. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Rock - Arm - Stick</strong></p><p>This is an outgrowth of Rock - Paper - Scissors. At one point in a game I had an NPC that would attack either of two PCs. There was no reason for a preferrence between the two and I was too lazy to reach for a die. Borrowing the combat mechanic from Stuperheroes, I had the two players play Rock - Paper - Scissors to see which PC would be attacked. It became a standard resolution when I had NPCs that wouldn't have a preference between equally appealing targets. I have had one player intentionally throw the game to save a PC from taking potentially lethal damage. Anyway, in the current campaign, the PCs have been fighting a bunch of gnolls that are trying to create an empire. The gnolls get kind of nasty and when they destroy a town, they capture a few of the residents, torture them and chop off their right arm. The PCs started trying to protect these refugees. Oddly enough, some of the gnolls had small stones that had some significance. The PCs/Players didn't figure it out until they killed a gnoll shaman and got a magic stick as one of the items. It took a couple of sessions before one of the players was screwing around and said he hit the stones with the stick. Everyone thought this was stupid-funny. They were a bit horrified when the stones turned back into severed arms. </p><p></p><p>Anyway, after that it moved from being Rock - Paper - Scissors to Rock - Stick - Arm. (Rock breaks Stick, Arm grabs Rock, Stick turns Arm into rock) It is silly, but kind of funny to watch.</p></blockquote><p></p>
[QUOTE="BSF, post: 2324648, member: 13098"] I do this with my group. I even cover it again at various stages in the campaign just to keep descriptions accurate. It's neat to watch players adjust description, mannerisms and quirks as events occur. :) [b]Rock - Arm - Stick[/b] This is an outgrowth of Rock - Paper - Scissors. At one point in a game I had an NPC that would attack either of two PCs. There was no reason for a preferrence between the two and I was too lazy to reach for a die. Borrowing the combat mechanic from Stuperheroes, I had the two players play Rock - Paper - Scissors to see which PC would be attacked. It became a standard resolution when I had NPCs that wouldn't have a preference between equally appealing targets. I have had one player intentionally throw the game to save a PC from taking potentially lethal damage. Anyway, in the current campaign, the PCs have been fighting a bunch of gnolls that are trying to create an empire. The gnolls get kind of nasty and when they destroy a town, they capture a few of the residents, torture them and chop off their right arm. The PCs started trying to protect these refugees. Oddly enough, some of the gnolls had small stones that had some significance. The PCs/Players didn't figure it out until they killed a gnoll shaman and got a magic stick as one of the items. It took a couple of sessions before one of the players was screwing around and said he hit the stones with the stick. Everyone thought this was stupid-funny. They were a bit horrified when the stones turned back into severed arms. Anyway, after that it moved from being Rock - Paper - Scissors to Rock - Stick - Arm. (Rock breaks Stick, Arm grabs Rock, Stick turns Arm into rock) It is silly, but kind of funny to watch. [/QUOTE]
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