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<blockquote data-quote="NewLifeForm" data-source="post: 2325624" data-attributes="member: 7811"><p><strong>Cut to Commerical</strong></p><p></p><p>In many of my games, when a player wants to get up and get a drink or go to the bathroom, we pause for a commerical. One or more players tell/act out a parody commerical usually involving the campaign to some degree. </p><p></p><p>Examples have included a video game using the campaign characters (SEGA!), the Federation Express Card (don't leave the Alpha Quandrant without it) and Omni-O's! Breakfast Cereal of Champions (actually Mutants & Masterminds - Not Champions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ).</p><p></p><p>Also...</p><p></p><p>Humming the original series fight scene music from Star Trek gives the PCs a bonus to hit in my Trek campaigns. </p><p></p><p>The more bizare the action, as long as it makes sense within the genre and campaign, the more likely it is too work. Go ahead and slingshot around the sun, use your heat vision to alter something's molecular structure or charge the dragon to save your "True Love". You might not survive, but you'll have a better chance then if you don't.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>NewLifeForm</p></blockquote><p></p>
[QUOTE="NewLifeForm, post: 2325624, member: 7811"] [b]Cut to Commerical[/b] In many of my games, when a player wants to get up and get a drink or go to the bathroom, we pause for a commerical. One or more players tell/act out a parody commerical usually involving the campaign to some degree. Examples have included a video game using the campaign characters (SEGA!), the Federation Express Card (don't leave the Alpha Quandrant without it) and Omni-O's! Breakfast Cereal of Champions (actually Mutants & Masterminds - Not Champions :p ). Also... Humming the original series fight scene music from Star Trek gives the PCs a bonus to hit in my Trek campaigns. The more bizare the action, as long as it makes sense within the genre and campaign, the more likely it is too work. Go ahead and slingshot around the sun, use your heat vision to alter something's molecular structure or charge the dragon to save your "True Love". You might not survive, but you'll have a better chance then if you don't. ;) NewLifeForm [/QUOTE]
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