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Actors Having a Tough Time Roleplaying
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<blockquote data-quote="ExploderWizard" data-source="post: 6855231" data-attributes="member: 66434"><p>These can be fun and a source of inspiration IF the players enjoy doing so and are into it. Assigning this stuff as a requirement to play isn't fun. </p><p></p><p></p><p></p><p></p><p>It is always good to lead by example. Make sure that you are doing so because you enjoy it. </p><p></p><p></p><p></p><p>Incentives can help sometimes but more often than not the players won't care or will just play stupid pet tricks to get a treat. Having fun role playing should be its own reward. </p><p></p><p></p><p></p><p>This isn't role playing. This is narration. It is difficult to do both <em>at the same time</em> without looking very silly. Role play is simply reacting to the imagined situation as if you were there. Thats all there is to it. Narration is far more "meta" than role playing. A narrator isn't living the action in the moment, he or she is describing events to others. So a player saying " I attack the orc with my short sword" is role playing just fine. The player is inhabiting the character and relating what he or she does in the moment. </p><p></p><p></p><p></p><p>This can add some drama to a game but again, not a requirement for role play. If something happens in the game and the player tells the other PCs how he or she feels about something then that is great in-character dialogue. If the DM is constantly asking the players to share their character's feelings with the group then it feels more like a therapy session for fictional characters. </p><p></p><p></p><p>These can be great fun to watch. The good ones are really good because you can tell that the players are really enjoying themselves at the table. Role playing should flow out of getting that enjoyment. If it is forced then it won't be nearly as much fun. </p><p></p><p></p><p></p><p>I keep a little journal of campaign events myself. This isn't for the players its for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Players will generally play in style that is most fun for them. Aside from showing them how much fun role playing can be, there isn't a whole lot to be done.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6855231, member: 66434"] These can be fun and a source of inspiration IF the players enjoy doing so and are into it. Assigning this stuff as a requirement to play isn't fun. It is always good to lead by example. Make sure that you are doing so because you enjoy it. Incentives can help sometimes but more often than not the players won't care or will just play stupid pet tricks to get a treat. Having fun role playing should be its own reward. This isn't role playing. This is narration. It is difficult to do both [I]at the same time[/I] without looking very silly. Role play is simply reacting to the imagined situation as if you were there. Thats all there is to it. Narration is far more "meta" than role playing. A narrator isn't living the action in the moment, he or she is describing events to others. So a player saying " I attack the orc with my short sword" is role playing just fine. The player is inhabiting the character and relating what he or she does in the moment. This can add some drama to a game but again, not a requirement for role play. If something happens in the game and the player tells the other PCs how he or she feels about something then that is great in-character dialogue. If the DM is constantly asking the players to share their character's feelings with the group then it feels more like a therapy session for fictional characters. These can be great fun to watch. The good ones are really good because you can tell that the players are really enjoying themselves at the table. Role playing should flow out of getting that enjoyment. If it is forced then it won't be nearly as much fun. I keep a little journal of campaign events myself. This isn't for the players its for me. :) Players will generally play in style that is most fun for them. Aside from showing them how much fun role playing can be, there isn't a whole lot to be done. [/QUOTE]
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