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General Tabletop Discussion
*Dungeons & Dragons
Actual age of the 4th edition player base
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<blockquote data-quote="gothmaugCC" data-source="post: 3820724" data-attributes="member: 54883"><p>Yeah your reading too much into this. I was simply wondering if people though WoTC was targeting a younger crowd (15-20 instead of the 18-25 demographic) with the new edition. Because in all honesty, they KNOW we're gonna buy it (meaning existing player base). Yeah we may complain and whine about the changes, but when all the shiny new stuff for the game is released in 4.0, the existing player base will jump on the wagon. So they really DONT need to market toward thier older audience, acutally it may make more sense to market to a younger audience and try to draw in a new generation of DnD players. </p><p></p><p>Unfortunately, I'm not sure how that works. Looking at the posts, almost everyone here picked up the game through someone else. With a few rare exceptions, no one picks up DnD on thier own (think about the number of gamers you know, and how many of them started without outside influence). So specfically targetting a younger crowd may not be the best way to go, considering new recruitment comes through the previous gamer generation. This is very differnt from what you see for such things as computer games, where recruitment is often at a much younger level than DnD, and alot easier to pick up and start on your own. </p><p></p><p>*shrug* just thinking out loud</p></blockquote><p></p>
[QUOTE="gothmaugCC, post: 3820724, member: 54883"] Yeah your reading too much into this. I was simply wondering if people though WoTC was targeting a younger crowd (15-20 instead of the 18-25 demographic) with the new edition. Because in all honesty, they KNOW we're gonna buy it (meaning existing player base). Yeah we may complain and whine about the changes, but when all the shiny new stuff for the game is released in 4.0, the existing player base will jump on the wagon. So they really DONT need to market toward thier older audience, acutally it may make more sense to market to a younger audience and try to draw in a new generation of DnD players. Unfortunately, I'm not sure how that works. Looking at the posts, almost everyone here picked up the game through someone else. With a few rare exceptions, no one picks up DnD on thier own (think about the number of gamers you know, and how many of them started without outside influence). So specfically targetting a younger crowd may not be the best way to go, considering new recruitment comes through the previous gamer generation. This is very differnt from what you see for such things as computer games, where recruitment is often at a much younger level than DnD, and alot easier to pick up and start on your own. *shrug* just thinking out loud [/QUOTE]
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