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Actual age of the 4th edition player base
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<blockquote data-quote="LEHaskell" data-source="post: 3845532" data-attributes="member: 30244"><p>You've never played an RPGA event at a Con, have you? I'm 42 and hardly the oldest one there. My guess is that at such events, the 20 and 30 somethings make up about 75% of the crowd, in equal proportion. Then there's us old farts and some kids. I know at least as many gamers over 30 as under.</p><p></p><p>My take on the target audience: the designers are making the game THEY want. And who are "they": 25 -35 year old's, many with kids. I suspect that they are designing a game that gamers parents can share with their kids: the mechanics are simplified but the core storytelling mechanic is intact. This doesn't mean it will be "dumbed down", but rather that it will me more playable right out of the box (book). From several interviews, it has become apparent that the designers are tuned into the larger gaming community (ie board gaming) and are aware that one of the big growth areas there is family gaming.</p><p></p><p>Incidentally, to return to the RPGA events: I've been amazed at the number of FAMILIES gaming at these events. In our area alone I can think of four families that routinely show up at Living Greyhawk events. I've run a table that consisted solely of one dad and five of his kids.</p><p></p><p>Oh and to answer the OP:</p><p></p><p>1) Majority: probably mid-twenties</p><p>2) Target: kids from 12 to 99</p><p>3) Started with 1e Blue Box in '79 (?) -- I think TSR beamed the information directly into the minds of 13-14 year olds that year.</p></blockquote><p></p>
[QUOTE="LEHaskell, post: 3845532, member: 30244"] You've never played an RPGA event at a Con, have you? I'm 42 and hardly the oldest one there. My guess is that at such events, the 20 and 30 somethings make up about 75% of the crowd, in equal proportion. Then there's us old farts and some kids. I know at least as many gamers over 30 as under. My take on the target audience: the designers are making the game THEY want. And who are "they": 25 -35 year old's, many with kids. I suspect that they are designing a game that gamers parents can share with their kids: the mechanics are simplified but the core storytelling mechanic is intact. This doesn't mean it will be "dumbed down", but rather that it will me more playable right out of the box (book). From several interviews, it has become apparent that the designers are tuned into the larger gaming community (ie board gaming) and are aware that one of the big growth areas there is family gaming. Incidentally, to return to the RPGA events: I've been amazed at the number of FAMILIES gaming at these events. In our area alone I can think of four families that routinely show up at Living Greyhawk events. I've run a table that consisted solely of one dad and five of his kids. Oh and to answer the OP: 1) Majority: probably mid-twenties 2) Target: kids from 12 to 99 3) Started with 1e Blue Box in '79 (?) -- I think TSR beamed the information directly into the minds of 13-14 year olds that year. [/QUOTE]
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