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General Tabletop Discussion
*Dungeons & Dragons
Actual age of the 4th edition player base
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<blockquote data-quote="LEHaskell" data-source="post: 3845719" data-attributes="member: 30244"><p>While I understand where you're coming from, I don't think this is function of having "one version of the game". Yes, tastes between me (age 42) and my nephews (late teens, early 20's) differ somewhat, but at the core we still all enjoy killin' monsters and smackin' down the bad guys. I might prefer a bit more role-playing and they might long for more detailed damage charts, but we can still play the same game and enjoy it. </p><p></p><p>D&D has always supported a variety of play styles: Monty Haul, Hack & Slash, RP and many different themes: High Fantasy, Gothic Horror, Low Magic, what have you. I may not like the direction a particular group takes, but we can still use the same system.</p><p></p><p></p><p></p><p>Absolutely!</p><p></p><p>But, using a single version 4E to do it will fail to grow the industry IMO. More or less, the industry will probably keep similar numbers as currently with a single version of the game.</p><p></p><p></p><p></p><p>An interesting idea -- but using your chess comparison, kids and adults were playing the same game, right? I can see the idea of marketing different modules or magazines to teens vs. adults, but why can't the same game support both. The differences you are talking about are those of play style, not inherent to the game system.</p><p></p><p></p><p></p><p></p><p>Or at least as playtesters. I would be surprised if they didn't do this.</p><p></p><p>It sounds like you, like me, grew up playing D&D -- as did most of the current crop of designers. These guys have families and I suspect would love to pass a passion for gaming in general and D&D in particular on to their kids. As a result, I think 4e will be accessible to kids and adults. Exactly which parts they like best will, as always, be a matter for each group to determine for themselves.</p><p></p><p>Game On!</p></blockquote><p></p>
[QUOTE="LEHaskell, post: 3845719, member: 30244"] While I understand where you're coming from, I don't think this is function of having "one version of the game". Yes, tastes between me (age 42) and my nephews (late teens, early 20's) differ somewhat, but at the core we still all enjoy killin' monsters and smackin' down the bad guys. I might prefer a bit more role-playing and they might long for more detailed damage charts, but we can still play the same game and enjoy it. D&D has always supported a variety of play styles: Monty Haul, Hack & Slash, RP and many different themes: High Fantasy, Gothic Horror, Low Magic, what have you. I may not like the direction a particular group takes, but we can still use the same system. Absolutely! But, using a single version 4E to do it will fail to grow the industry IMO. More or less, the industry will probably keep similar numbers as currently with a single version of the game. An interesting idea -- but using your chess comparison, kids and adults were playing the same game, right? I can see the idea of marketing different modules or magazines to teens vs. adults, but why can't the same game support both. The differences you are talking about are those of play style, not inherent to the game system. Or at least as playtesters. I would be surprised if they didn't do this. It sounds like you, like me, grew up playing D&D -- as did most of the current crop of designers. These guys have families and I suspect would love to pass a passion for gaming in general and D&D in particular on to their kids. As a result, I think 4e will be accessible to kids and adults. Exactly which parts they like best will, as always, be a matter for each group to determine for themselves. Game On! [/QUOTE]
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