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<blockquote data-quote="CapnZapp" data-source="post: 7987076" data-attributes="member: 12731"><p>So in summary, I'm struggling a bit with the format. The tl;dr: might be "GM gets momentary fatigue with hard slogs".</p><p></p><p>As far as I can see, official APs are geared towards players who enjoy every fight being an isolated challenge, players who are okay with skipping over the easy parts, and players who don't think too hard about logic and verisimilitude.</p><p></p><p>[SPOILER="musings on 4E (please take 4E discussion elsewhere, this is a PF2 thread)"]Which to me is too similar to my objections of 4E. (I need to be very clear: the game does not play anything like 4E. <em><u>PF2 is not 4E.</u></em> But there are too many... philosophical similarities and design sensibilites... that carry across for me to be truly happy)[/SPOILER]</p><p></p><p>I think I need to downgrade some of the encounters for my own sake. If the party could power through more encounters without having to break off adventuring for 20 or 60 or 80 minutes, that would kill two flies with the same stone: it adds desperately needed variety (of the "we're awesome" kind, mind you, since the <em>other</em> kind of variety, "we're completely outclassed", is not as needed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) and it helps me explain why the remaining monsters haven't had time to react to the invaders. It would also mean that the non-social less-fun half of the AP (the trog dungeons) runs a wee bit quicker.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7987076, member: 12731"] So in summary, I'm struggling a bit with the format. The tl;dr: might be "GM gets momentary fatigue with hard slogs". As far as I can see, official APs are geared towards players who enjoy every fight being an isolated challenge, players who are okay with skipping over the easy parts, and players who don't think too hard about logic and verisimilitude. [SPOILER="musings on 4E (please take 4E discussion elsewhere, this is a PF2 thread)"]Which to me is too similar to my objections of 4E. (I need to be very clear: the game does not play anything like 4E. [I][U]PF2 is not 4E.[/U][/I] But there are too many... philosophical similarities and design sensibilites... that carry across for me to be truly happy)[/SPOILER] I think I need to downgrade some of the encounters for my own sake. If the party could power through more encounters without having to break off adventuring for 20 or 60 or 80 minutes, that would kill two flies with the same stone: it adds desperately needed variety (of the "we're awesome" kind, mind you, since the [I]other[/I] kind of variety, "we're completely outclassed", is not as needed ;) ) and it helps me explain why the remaining monsters haven't had time to react to the invaders. It would also mean that the non-social less-fun half of the AP (the trog dungeons) runs a wee bit quicker. [/QUOTE]
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