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<blockquote data-quote="CapnZapp" data-source="post: 7989147" data-attributes="member: 12731"><p>I think you already know the answer, Dave.</p><p></p><p>In 5th Edition, you need to wholesale replace monsters to add a bit of challenge. As in take out the entire level 7 series of monsters and insert completely different level 12 monsters. Just adding a monster doesn't cut it. And you don't want to simply swamp the heroes, since that drags down play speed.</p><p></p><p>In comparison, taking the brutal edge off of a PF2 encounter can be as easy as just delaying one monster's entrance onto the battlefield by a single round. Yes, the balance is that razor sharp. (So the problem is really "only" me not liking the official adventure exactly as written. I hope everyone agrees I am not unable to resolve the issues. I'm mainly just bitching about having to, or at least wanting to, make changes when I promised the RAW experience!)</p><p></p><p>And you're right in that when you write your own adventures, you have different challenges. Like I said previous, when I wrote my own little scenariolets(?) back in the fall (waiting for EC), I didn't have the pacing issues we're discussing now.</p><p></p><p>And the reason why? Because I couldn't even imagine making every string of encounters so unrelentingly brutal and hard. Gosh, it almost reminds me of a certain ENWorld poster's own monster upgrades <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7989147, member: 12731"] I think you already know the answer, Dave. In 5th Edition, you need to wholesale replace monsters to add a bit of challenge. As in take out the entire level 7 series of monsters and insert completely different level 12 monsters. Just adding a monster doesn't cut it. And you don't want to simply swamp the heroes, since that drags down play speed. In comparison, taking the brutal edge off of a PF2 encounter can be as easy as just delaying one monster's entrance onto the battlefield by a single round. Yes, the balance is that razor sharp. (So the problem is really "only" me not liking the official adventure exactly as written. I hope everyone agrees I am not unable to resolve the issues. I'm mainly just bitching about having to, or at least wanting to, make changes when I promised the RAW experience!) And you're right in that when you write your own adventures, you have different challenges. Like I said previous, when I wrote my own little scenariolets(?) back in the fall (waiting for EC), I didn't have the pacing issues we're discussing now. And the reason why? Because I couldn't even imagine making every string of encounters so unrelentingly brutal and hard. Gosh, it almost reminds me of a certain ENWorld poster's own monster upgrades :) [/QUOTE]
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