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<blockquote data-quote="CapnZapp" data-source="post: 7989160" data-attributes="member: 12731"><p>Sorry, but now you're touching upon one of my pet peeves with the system.</p><p></p><p><aside></p><p></p><p>Anytime I, the GM, decides to use the "yes" or "yes, but" gamesmastering style, I'm shut down by the rules themselves.</p><p></p><p>In this case, there already exists a feat that brings down the recharge time from one hour to 10 minutes: Continual Recovery.</p><p></p><p>You see? You basically can't ever just grant a shortcut because it "feels right", since this will often short-circuit another game element down the line. (Sometimes the feat you invalidate belongs to a specific class and comes online ten levels later, so my pet peeve is that you basically must master the entire game - and thousands of feats spread over multiple books - before you can make the smallest change or concession).</p><p></p><p>Another typical example is a character trying to catch a fleeing monster. "Can I jump over this low obstacle without spending X whole actions on clearing the obstacle". As an experienced GM you know there's lots of little corner cases like this. But you can't say "yes" since there is invariably a feat for that. Yes, no matter how obscure the advantage is, Paizo has likely created a feat that does something like that. By saying yes, you have just made a feat useless. In this case, maybe Rapid Mantel or Quick Climber.</p><p></p><p>Of course, doing this one or two times is fine. But I have realized Paizo just doesn't want the GM to adjudicate the game freely. They reserve that right for their feat bloat. In other words, the PF2 designers have already taken the right to explore and exploit every possible tweak. Every little +1 bonus or action expenditure or DC tweak is tightly under the game engine's control. After all, this is the way Paizo can publish loads and loads of new feats. The generous "yes" you hand out today, might just become an official feat in the next splatbook.</p><p></p><p>So PF2 is an incredibly locked-down game. Yes, despite Paizo promising a much more GM-enabling game (compared to PF1). It certainly does not encourage easy homebrewing or on-the-cuff GM:ing. In fact, if you ask me it actively and strenuously discourages it.</p><p></p><p></aside></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7989160, member: 12731"] Sorry, but now you're touching upon one of my pet peeves with the system. <aside> Anytime I, the GM, decides to use the "yes" or "yes, but" gamesmastering style, I'm shut down by the rules themselves. In this case, there already exists a feat that brings down the recharge time from one hour to 10 minutes: Continual Recovery. You see? You basically can't ever just grant a shortcut because it "feels right", since this will often short-circuit another game element down the line. (Sometimes the feat you invalidate belongs to a specific class and comes online ten levels later, so my pet peeve is that you basically must master the entire game - and thousands of feats spread over multiple books - before you can make the smallest change or concession). Another typical example is a character trying to catch a fleeing monster. "Can I jump over this low obstacle without spending X whole actions on clearing the obstacle". As an experienced GM you know there's lots of little corner cases like this. But you can't say "yes" since there is invariably a feat for that. Yes, no matter how obscure the advantage is, Paizo has likely created a feat that does something like that. By saying yes, you have just made a feat useless. In this case, maybe Rapid Mantel or Quick Climber. Of course, doing this one or two times is fine. But I have realized Paizo just doesn't want the GM to adjudicate the game freely. They reserve that right for their feat bloat. In other words, the PF2 designers have already taken the right to explore and exploit every possible tweak. Every little +1 bonus or action expenditure or DC tweak is tightly under the game engine's control. After all, this is the way Paizo can publish loads and loads of new feats. The generous "yes" you hand out today, might just become an official feat in the next splatbook. So PF2 is an incredibly locked-down game. Yes, despite Paizo promising a much more GM-enabling game (compared to PF1). It certainly does not encourage easy homebrewing or on-the-cuff GM:ing. In fact, if you ask me it actively and strenuously discourages it. </aside> [/QUOTE]
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