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<blockquote data-quote="dave2008" data-source="post: 7989201" data-attributes="member: 83242"><p>Well, everything I hear about PF2e monsters being tough is primarily from the +level design and crit design. You discussed how the AP stays within the range of -2 to +2, how a +3 can be deadly and they don't even have recommendations for below -4 or above +4. That provides a very narrow range of monsters that can be used without either being trivial or a TPK. Adding +level and Crits on +10 makes monsters get tougher very fast. That is just not my preference. I prefer a wide range of monsters that I can engage with and not have to worry about taking a PC down in one round (unless I want to).</p><p></p><p>Now, I know you have said that PF2e monsters have tricks to thwart PC shenanigans, but I have neither seen it, because I haven't played yet (and my players are not the type), nor has that been an issue in my 5e games (see previous comment about my players).</p></blockquote><p></p>
[QUOTE="dave2008, post: 7989201, member: 83242"] Well, everything I hear about PF2e monsters being tough is primarily from the +level design and crit design. You discussed how the AP stays within the range of -2 to +2, how a +3 can be deadly and they don't even have recommendations for below -4 or above +4. That provides a very narrow range of monsters that can be used without either being trivial or a TPK. Adding +level and Crits on +10 makes monsters get tougher very fast. That is just not my preference. I prefer a wide range of monsters that I can engage with and not have to worry about taking a PC down in one round (unless I want to). Now, I know you have said that PF2e monsters have tricks to thwart PC shenanigans, but I have neither seen it, because I haven't played yet (and my players are not the type), nor has that been an issue in my 5e games (see previous comment about my players). [/QUOTE]
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