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<blockquote data-quote="Celtavian" data-source="post: 7989757" data-attributes="member: 5834"><p>Yes, my players like it. It took them a bit to get used to, but after learning it they like it a lot. We're fully on board. What sold them on PF2 versus 5E:</p><p></p><p>1. Main thing was player options. They had fun making characters again. 5E had very limited character creation options and being able to build an interesting character mechanically is very important to them.</p><p></p><p>2. There was stuff to look forward to and buy. No real meaningful character options were released by 5E for over a year. My friends would make fun of how there were no options and nothing to spend their money on. The fact they have a game that is releasing material for additional character options was a huge selling point.</p><p></p><p>From a DM standpoint for me I was sold on the following:</p><p>1. 3 action system is far better for story-telling and interesting fights than the move and action system. Surprised it wasn't done earlier.</p><p></p><p>2. Challenges are not only mechanically interesting, but they are built in a way that makes them both believable mechanically and realistically. They are very organically built and feel like something real including the methods for dealing with them. </p><p></p><p>Read a monster like the Grikkitog. It's a very interesting monster that seems like it is very real. I haven't seen monsters built in such an interesting way in the history of D&D. This is all enabled by the 3 action system.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7989757, member: 5834"] Yes, my players like it. It took them a bit to get used to, but after learning it they like it a lot. We're fully on board. What sold them on PF2 versus 5E: 1. Main thing was player options. They had fun making characters again. 5E had very limited character creation options and being able to build an interesting character mechanically is very important to them. 2. There was stuff to look forward to and buy. No real meaningful character options were released by 5E for over a year. My friends would make fun of how there were no options and nothing to spend their money on. The fact they have a game that is releasing material for additional character options was a huge selling point. From a DM standpoint for me I was sold on the following: 1. 3 action system is far better for story-telling and interesting fights than the move and action system. Surprised it wasn't done earlier. 2. Challenges are not only mechanically interesting, but they are built in a way that makes them both believable mechanically and realistically. They are very organically built and feel like something real including the methods for dealing with them. Read a monster like the Grikkitog. It's a very interesting monster that seems like it is very real. I haven't seen monsters built in such an interesting way in the history of D&D. This is all enabled by the 3 action system. [/QUOTE]
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