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<blockquote data-quote="Celtavian" data-source="post: 7989837" data-attributes="member: 5834"><p>The 3 action system doesn't help this monster as much as I thought. I figured it's barbed maw required an action, but it's just a part of its bite. I've played Legendary creatures. They don't compare to PF2 creatures whose attacks are part of their options. With the three action system I can better control their reactions to the party rather than using a legendary action or lair action exactly the same time every encounter over and over again. If the action fits what the party is doing, then I can use it with the flexible action system without feeling like I'm wasting a monster's actions. Whereas with the legendary and lair actions, I used them regardless of whether they fit what the players were doing or were completely ineffective. A lot of legendary and lair actions were pretty pointless, especially with effective use of Leomund's Hut. That spell was super annoying.</p><p></p><p>This creature is supposed to be a creature composed of living stone that is supposed to be able to control the stone around it attacking you while remaining completely concealed by the stone it embeds itself in so the players can't see it while it's attacking.</p><p></p><p>This thing has an aura that allows it to attack from any stone within 120 feet of it known as an infestation aura making it as though this creature has infested the stone and it's body is controlling the stone within the area of it's aura. Its stone jaws from the infested stone can bite the creature holding it in place while chewing on them, all the while the player has to figure out where it is and try to get free to close to attack it.</p><p></p><p>This very much feels like what it is and is capable of seriously challenging an entire party with rather simple, appropriate, but powerful abilities. You can build a real creepy encounter as though the stone came to life to kill the party moreso than any creature I've seen in the past. The closest creature that can do this off the top of my head is a xorn, but a lvl 11 party can kill a xorn pretty fast.</p><p></p><p>At the end of the day, you play the system you enjoy. I vastly prefer PF2 over 5E. There is just more to do, more to play with, more to building characters, and more of everything. As a DM and player, I prefer more options and more interesting things to do. I am very pleased with this new iteration of PF. I thought I would hate it because I've always enjoyed casters, but the new system offers so many new mechanical options I enjoy I am willing to live with the weaker casters.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7989837, member: 5834"] The 3 action system doesn't help this monster as much as I thought. I figured it's barbed maw required an action, but it's just a part of its bite. I've played Legendary creatures. They don't compare to PF2 creatures whose attacks are part of their options. With the three action system I can better control their reactions to the party rather than using a legendary action or lair action exactly the same time every encounter over and over again. If the action fits what the party is doing, then I can use it with the flexible action system without feeling like I'm wasting a monster's actions. Whereas with the legendary and lair actions, I used them regardless of whether they fit what the players were doing or were completely ineffective. A lot of legendary and lair actions were pretty pointless, especially with effective use of Leomund's Hut. That spell was super annoying. This creature is supposed to be a creature composed of living stone that is supposed to be able to control the stone around it attacking you while remaining completely concealed by the stone it embeds itself in so the players can't see it while it's attacking. This thing has an aura that allows it to attack from any stone within 120 feet of it known as an infestation aura making it as though this creature has infested the stone and it's body is controlling the stone within the area of it's aura. Its stone jaws from the infested stone can bite the creature holding it in place while chewing on them, all the while the player has to figure out where it is and try to get free to close to attack it. This very much feels like what it is and is capable of seriously challenging an entire party with rather simple, appropriate, but powerful abilities. You can build a real creepy encounter as though the stone came to life to kill the party moreso than any creature I've seen in the past. The closest creature that can do this off the top of my head is a xorn, but a lvl 11 party can kill a xorn pretty fast. At the end of the day, you play the system you enjoy. I vastly prefer PF2 over 5E. There is just more to do, more to play with, more to building characters, and more of everything. As a DM and player, I prefer more options and more interesting things to do. I am very pleased with this new iteration of PF. I thought I would hate it because I've always enjoyed casters, but the new system offers so many new mechanical options I enjoy I am willing to live with the weaker casters. [/QUOTE]
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