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<blockquote data-quote="Celtavian" data-source="post: 7990531" data-attributes="member: 5834"><p>They're on board with PF2. They don't want to go back to the overly complicated PF1 and they don't want to play with the lack of options in 5E. So PF2 is now our game as long as it is supported. Seems to offer the right mix between PF1 and 5E. They spend a lot of time pouring over books looking for powerful options and if they don't get books with character options, they get super bored with the game. </p><p></p><p></p><p></p><p></p><p>Sounds good. I'm very impressed with monster design in PF2. I liked monster design in 5E too, but my players found a way to break that game. So the game became trivial rather quickly once they found game breaking tactics. Monsters became way less scary and easy to beat. The mechanics do not allow that in PF2E. Even spells like wall of force can be broken by more powerful monsters. They will batter the wall down without the necessary spell. It will take some time, but it will happen. And you can't teleport out of a dangerous situation easily. Teleport has a 10 minute casting time. You can't take a large party out with Dimension Door. There are just a lot more ways to put the party in a life and death situation that they can't rule lawyer their way out of or easily escape with ideal spells. As an old school D&D player, I like that feel. That's the old school smell of death.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7990531, member: 5834"] They're on board with PF2. They don't want to go back to the overly complicated PF1 and they don't want to play with the lack of options in 5E. So PF2 is now our game as long as it is supported. Seems to offer the right mix between PF1 and 5E. They spend a lot of time pouring over books looking for powerful options and if they don't get books with character options, they get super bored with the game. Sounds good. I'm very impressed with monster design in PF2. I liked monster design in 5E too, but my players found a way to break that game. So the game became trivial rather quickly once they found game breaking tactics. Monsters became way less scary and easy to beat. The mechanics do not allow that in PF2E. Even spells like wall of force can be broken by more powerful monsters. They will batter the wall down without the necessary spell. It will take some time, but it will happen. And you can't teleport out of a dangerous situation easily. Teleport has a 10 minute casting time. You can't take a large party out with Dimension Door. There are just a lot more ways to put the party in a life and death situation that they can't rule lawyer their way out of or easily escape with ideal spells. As an old school D&D player, I like that feel. That's the old school smell of death. [/QUOTE]
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