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<blockquote data-quote="Celtavian" data-source="post: 7990539" data-attributes="member: 5834"><p>I didn't play enough 4E to see the similarities. To me PF2/3E feels like something between PF1, 5E, and old school 2E and Advanced Dungeons and Dragons. You can see little bits of each game's influence in PF2. You still have a massive number of options and ability to add options like the PF/3E chassis. Magic seems to have taken a lot of ideas from 5E to lower it's power along with truly useful at will cantrips. You have some of the lethality of 1E/2E with really dangerous monsters with fearsome abilities that can kill you or deal a lot of damage. PF2 has a real interesting mix of influences.</p><p></p><p>I'll probably play around with encounter design some if I feel it is getting too hard. I imagine right now AP designers are getting used to designing challenges. It's still much better than the old PF APs where the party just ran through the adventure like a hot knife through butter with most monsters as speed bumps to higher level characters. I had rewrite nearly every encounter in nearly every AP past book 1. This is very refreshing to play the book and find it hard.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7990539, member: 5834"] I didn't play enough 4E to see the similarities. To me PF2/3E feels like something between PF1, 5E, and old school 2E and Advanced Dungeons and Dragons. You can see little bits of each game's influence in PF2. You still have a massive number of options and ability to add options like the PF/3E chassis. Magic seems to have taken a lot of ideas from 5E to lower it's power along with truly useful at will cantrips. You have some of the lethality of 1E/2E with really dangerous monsters with fearsome abilities that can kill you or deal a lot of damage. PF2 has a real interesting mix of influences. I'll probably play around with encounter design some if I feel it is getting too hard. I imagine right now AP designers are getting used to designing challenges. It's still much better than the old PF APs where the party just ran through the adventure like a hot knife through butter with most monsters as speed bumps to higher level characters. I had rewrite nearly every encounter in nearly every AP past book 1. This is very refreshing to play the book and find it hard. [/QUOTE]
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