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<blockquote data-quote="CapnZapp" data-source="post: 7992206" data-attributes="member: 12731"><p>It definitely has "more", as in "numerically many more". I think there are already over <em>eleven hundred feats</em>, and the game isn't even a year old!</p><p></p><p>But in truth, most (all?) of them don't ultimately matter much. While you can switch it around a bit (making you better at one skill or another, or giving you one special attack instead of another), or the feat lets' you mitigate or ignore a specific limitation or requirement, you can't change the fundamentals of your class build; everything is tightly locked down. If Paizo has decided a Fighter can reach +15 in attacks at a certain level, there's nothing you can do to make that better by sacrificing prowess elsewhere, and you can't pay the cost of a worse score in return for "unexpected" strengths elsewhere either. Basically, you're asked to tinker about with inconsequential aesthetic choices. And lots of them. At every single level, in fact.</p><p></p><p>If what you're really asking is which game offers the charbuild choices (multiclassing, feats, items) with the greatest impact, I would say 5th Edition, hands down. <em>(not to mention 3E/PF1 of course which remains the undisputed champion of D&D charbuild customization)</em></p><p></p><p>PS. There's two sides of this coin, of course. You can choose to see the upside instead and say things like "you can't accidentally create a gimped character" or "minmaxers can't destroy the game balance".</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7992206, member: 12731"] It definitely has "more", as in "numerically many more". I think there are already over [I]eleven hundred feats[/I], and the game isn't even a year old! But in truth, most (all?) of them don't ultimately matter much. While you can switch it around a bit (making you better at one skill or another, or giving you one special attack instead of another), or the feat lets' you mitigate or ignore a specific limitation or requirement, you can't change the fundamentals of your class build; everything is tightly locked down. If Paizo has decided a Fighter can reach +15 in attacks at a certain level, there's nothing you can do to make that better by sacrificing prowess elsewhere, and you can't pay the cost of a worse score in return for "unexpected" strengths elsewhere either. Basically, you're asked to tinker about with inconsequential aesthetic choices. And lots of them. At every single level, in fact. If what you're really asking is which game offers the charbuild choices (multiclassing, feats, items) with the greatest impact, I would say 5th Edition, hands down. [I](not to mention 3E/PF1 of course which remains the undisputed champion of D&D charbuild customization)[/I] PS. There's two sides of this coin, of course. You can choose to see the upside instead and say things like "you can't accidentally create a gimped character" or "minmaxers can't destroy the game balance". [/QUOTE]
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