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<blockquote data-quote="CapnZapp" data-source="post: 7004401" data-attributes="member: 12731"><p>At last the holidays are done and over with, so D&D season can start again!</p><p></p><p>Let me describe the latest encounter and I'll have a few questions.</p><p></p><p> </p><p></p><p>As a reminder, my players have the following party:</p><ul> <li data-xf-list-type="ul"><strong>Eldritch Knight</strong> dualwielder female human (Fighter 14/Barbarian 1) </li> <li data-xf-list-type="ul"><strong>Shadow Monk</strong> male elf (Monk 11/Battlemaster 4)</li> <li data-xf-list-type="ul"><strong>Tempest Cleric</strong> male human (Cleric 15)</li> <li data-xf-list-type="ul">Fiend Chain <strong>Warlock</strong> female tiefling (Warlock 15)</li> <li data-xf-list-type="ul"><strong>"Ranger"</strong> sharpshooter crossbow expert male halfling (Battlemaster 11/Hunter 4)</li> </ul><p></p><p>They've just arrived on <strong>Pazunia</strong>, the first layer of <strong>the Abyss</strong>. I had the Cleric roll an imprompu spellcasting check for his Plane Shift to see how close to the caravan stop of <strong>Broken Reach</strong> they got (since the spell itself is rather openended). Total of 24, just one point short of bullseye. </p><p></p><p>I had actually made up a short list of encounters on the way, anticipating a lower result so the travel would take a few days at least. No such luck, and I had them make a single random encounter roll. </p><p></p><p>That was <strong>Tarnstaff the Shepherd</strong> and his gang of slavers, with a collection of various slaves. Tarnstaff and his men are all <strong>Molydei</strong> "prison guard" demons disguised as swarthy nomad humans. There are ten of them in total.</p><p></p><p>Now, 5E doesn't provide nearly enough variation in demon statistics, and I imagine the Molydeus type is quite obscure and thus low on the list, so here's my own take and I'll let you eyeball a Challenge Rating and an encounter difficulty. But first, a picture to... well, give you a picture of what we're dealing with:</p><p></p><p>[ATTACH]80390[/ATTACH]</p><p></p><p><strong>Molydeus</strong></p><p><em>Large fiend</em></p><p><strong>Armor Class</strong> 17</p><p><strong>Hit Points</strong> ~200 (I randomized each as 180+2d20; Tarnstaff gets 240 hp)</p><p><strong>Speed</strong> 40</p><p><strong>Saving Throws</strong> Str, Con +9 the rest +5 (magic resistance)</p><p><strong>Resistances and Immunities</strong> the usual</p><p><strong>Spells</strong> DC 17 <em>Forcecage</em> (1/day) Tarnstaff only; <em>Hold Monster</em> (1/day) Tarnstaff and four of his men; <strong>Scorched Ray</strong>; <strong>Alter Self</strong> (or what you need to illusion your true appearance)</p><p><strong>Multiattack</strong> Two greataxe, one dog bite and one snake bite attacks</p><p><strong>Greataxe</strong> +9 for 2d12+6 dmg (counts as magical)</p><p><strong>Dog Bite</strong> +9 for 1d6+3 dmg</p><p><strong>Snake Bite</strong> +9 no dmg but Manes Poison: DC 13 Wis save or one level of exhaustion - three failed saves and you are reduced to a <strong>Manes</strong> demon</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7004401, member: 12731"] At last the holidays are done and over with, so D&D season can start again! Let me describe the latest encounter and I'll have a few questions. As a reminder, my players have the following party: [LIST] [*][B]Eldritch Knight[/B] dualwielder female human (Fighter 14/Barbarian 1) [*][B]Shadow Monk[/B] male elf (Monk 11/Battlemaster 4) [*][B]Tempest Cleric[/B] male human (Cleric 15) [*]Fiend Chain [B]Warlock[/B] female tiefling (Warlock 15) [*][B]"Ranger"[/B] sharpshooter crossbow expert male halfling (Battlemaster 11/Hunter 4)[/LIST] They've just arrived on [B]Pazunia[/B], the first layer of [B]the Abyss[/B]. I had the Cleric roll an imprompu spellcasting check for his Plane Shift to see how close to the caravan stop of [B]Broken Reach[/B] they got (since the spell itself is rather openended). Total of 24, just one point short of bullseye. I had actually made up a short list of encounters on the way, anticipating a lower result so the travel would take a few days at least. No such luck, and I had them make a single random encounter roll. That was [B]Tarnstaff the Shepherd[/B] and his gang of slavers, with a collection of various slaves. Tarnstaff and his men are all [B]Molydei[/B] "prison guard" demons disguised as swarthy nomad humans. There are ten of them in total. Now, 5E doesn't provide nearly enough variation in demon statistics, and I imagine the Molydeus type is quite obscure and thus low on the list, so here's my own take and I'll let you eyeball a Challenge Rating and an encounter difficulty. But first, a picture to... well, give you a picture of what we're dealing with: [ATTACH=CONFIG]80390._xfImport[/ATTACH] [B]Molydeus[/B] [I]Large fiend[/I] [B]Armor Class[/B] 17 [B]Hit Points[/B] ~200 (I randomized each as 180+2d20; Tarnstaff gets 240 hp) [B]Speed[/B] 40 [B]Saving Throws[/B] Str, Con +9 the rest +5 (magic resistance) [B]Resistances and Immunities[/B] the usual [B]Spells[/B] DC 17 [I]Forcecage[/I] (1/day) Tarnstaff only; [I]Hold Monster[/I] (1/day) Tarnstaff and four of his men; [B]Scorched Ray[/B]; [B]Alter Self[/B] (or what you need to illusion your true appearance) [B]Multiattack[/B] Two greataxe, one dog bite and one snake bite attacks [B]Greataxe[/B] +9 for 2d12+6 dmg (counts as magical) [B]Dog Bite[/B] +9 for 1d6+3 dmg [B]Snake Bite[/B] +9 no dmg but Manes Poison: DC 13 Wis save or one level of exhaustion - three failed saves and you are reduced to a [B]Manes[/B] demon [/QUOTE]
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