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<blockquote data-quote="UnknownDyson" data-source="post: 7004443" data-attributes="member: 6801369"><p>I don't know how familiar you are with demons (tan'ari) but the Molydeus is supposed to be a greater demon and historically has been on par or somewhat weaker than a balor. I have some suggested changes to the demon that you don't have to follow but, I feel they are relevant so I'm posting them. So first, the save DC for the snake bite should be higher, DC 17 at least. Also the Molydeus should have the teleport action (120 ft) that most high level demons have. Bumping it's armor class up to 18 also makes sense. As for it's actions, the spells are fine but I don't see the Molydeus's floating axe mentioned anywhere. The Molydeus's axe is magic and previously (past editions) they had a feature that allowed them to animate their axes and have them make floating attacks on a target while they attacked with the heads and claws. </p><p> </p><p> To simulate the floating axe effect you could give the Molydeus a claw attack which it would be allowed to make when it wasn't two handing the axe. When the axe is floating over a party member, one axe, one claw, and the two bites. You can reduce the axe attacks to one to prevent it from being too much DPR. The snake head turning a target into a manes after three failed saves is interesting. However the Snake and wolf heads do not do damage equivalent to a high level demon, they should do something like 2d8 +5. The claw attack can be 2d6 +5. As for stats, strength needs to be at least 20, Con can be in 18-20 range, Dex is typically ignored by demons 10-14 is pretty standard for the higher level ones. Wisdom can be lower 12 or 14. Int is a question of how smart you want the demon to be, most high level demons are typically very intelligent, so I would probably go with a 16. Charisma is really what ever you want but keep in mind that demons rely on their ability to make saving throws with their magic resistance trait.</p></blockquote><p></p>
[QUOTE="UnknownDyson, post: 7004443, member: 6801369"] I don't know how familiar you are with demons (tan'ari) but the Molydeus is supposed to be a greater demon and historically has been on par or somewhat weaker than a balor. I have some suggested changes to the demon that you don't have to follow but, I feel they are relevant so I'm posting them. So first, the save DC for the snake bite should be higher, DC 17 at least. Also the Molydeus should have the teleport action (120 ft) that most high level demons have. Bumping it's armor class up to 18 also makes sense. As for it's actions, the spells are fine but I don't see the Molydeus's floating axe mentioned anywhere. The Molydeus's axe is magic and previously (past editions) they had a feature that allowed them to animate their axes and have them make floating attacks on a target while they attacked with the heads and claws. To simulate the floating axe effect you could give the Molydeus a claw attack which it would be allowed to make when it wasn't two handing the axe. When the axe is floating over a party member, one axe, one claw, and the two bites. You can reduce the axe attacks to one to prevent it from being too much DPR. The snake head turning a target into a manes after three failed saves is interesting. However the Snake and wolf heads do not do damage equivalent to a high level demon, they should do something like 2d8 +5. The claw attack can be 2d6 +5. As for stats, strength needs to be at least 20, Con can be in 18-20 range, Dex is typically ignored by demons 10-14 is pretty standard for the higher level ones. Wisdom can be lower 12 or 14. Int is a question of how smart you want the demon to be, most high level demons are typically very intelligent, so I would probably go with a 16. Charisma is really what ever you want but keep in mind that demons rely on their ability to make saving throws with their magic resistance trait. [/QUOTE]
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