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<blockquote data-quote="CapnZapp" data-source="post: 7005338" data-attributes="member: 12731"><p>Actually, my players are mostly into maximizing damage. Killing enemies is the best kind of battlefield control, it appears.</p><p></p><p>The best maneuver (that they have found, at least from my perspective) is Precision Attack. This is because it allows you to shoot using -5/+10 against a target even if it has quite respectable AC. </p><p></p><p>First the Monk stuns the foe, granting advantage to every shot you make. Then the "Ranger" makes his five attacks, using Precision Attacks to turn misses into hits. His attack bonus becomes +12 - 5 (advantage) + d10, which translates into a hit probability of 95%* against AC 17.</p><p></p><p><span style="font-size: 9px"><em>*) Feel free to doublecheck my Anydice coding here: <a href="http://anydice.com/program/a818" target="_blank">http://anydice.com/program/a818</a></em></span></p><p></p><p>This way he reliably deals at least 4d6+64 DPR (this includes one miss; or more likely, that his Horde Breaker attack isn't interesting to our discussion). Using Action Surge he can deal 150 damage in a round (this doesn't include the risk of missing, but also doesn't include the very substantial chance of scoring at least one crit, which I'd say makes the average DPR higher, not lower**).</p><p><span style="font-size: 9px"><em>**) Anydice can't cope with rolling that many dice, so I can't prove it </em></span></p><p></p><p>So far, they haven't found any combination of abilities that can top this. Feel free to share if you have any suggestions.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7005338, member: 12731"] Actually, my players are mostly into maximizing damage. Killing enemies is the best kind of battlefield control, it appears. The best maneuver (that they have found, at least from my perspective) is Precision Attack. This is because it allows you to shoot using -5/+10 against a target even if it has quite respectable AC. First the Monk stuns the foe, granting advantage to every shot you make. Then the "Ranger" makes his five attacks, using Precision Attacks to turn misses into hits. His attack bonus becomes +12 - 5 (advantage) + d10, which translates into a hit probability of 95%* against AC 17. [SIZE=1][I]*) Feel free to doublecheck my Anydice coding here: [url]http://anydice.com/program/a818[/url][/I][/SIZE] This way he reliably deals at least 4d6+64 DPR (this includes one miss; or more likely, that his Horde Breaker attack isn't interesting to our discussion). Using Action Surge he can deal 150 damage in a round (this doesn't include the risk of missing, but also doesn't include the very substantial chance of scoring at least one crit, which I'd say makes the average DPR higher, not lower**). [SIZE=1][I]**) Anydice can't cope with rolling that many dice, so I can't prove it [/I][/SIZE] So far, they haven't found any combination of abilities that can top this. Feel free to share if you have any suggestions. [/QUOTE]
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