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<blockquote data-quote="gdmcbride" data-source="post: 6040879" data-attributes="member: 49338"><p>Greetings,</p><p> </p><p>My name is Gary McBride. I wrote "Way of the Wicked", Pathfinder' only evil adventure path.</p><p> </p><p>In Book Two of "Way of the Wicked" -- "Call Forth Darkness" -- we present simple rules for running your own criminal organization that can include things like drug running, pimping and police corruption. These rules are all presented as a variation of the leadership feat. The rules are largely abstract and certainly do not dwell upon the details of addiction and the sex trade. </p><p> </p><p>Personally, I consider drug-peddling and pimping to be rather small time villainy. Throughout "Way of the Wicked" we focus much more on nation-level wickedness.</p><p> </p><p>[SPOILER]</p><p>In Book One, you smuggle weapons, infiltrate a castle and engineer a war that will cost the lives of thousands. </p><p> </p><p>In Book Two, you defend your own dungeon from do-gooders and summon a powerful pestilence spirit into our world. From that spirit you acquire a disease that will shatter a nation.</p><p> </p><p>In Book Three, you raid the most sacred spot in the kingdom and wipe out the inhabitants of that valley, breaking a good faith and slaughtering their angelic allies.</p><p> </p><p>In Book Four, you execute a daring raid to assassinate the king of a good nation with the help of a monster of legend.</p><p> </p><p>In Book Five, you slay your own master and seize control of the evil organization you've been working your way up through the ranks.</p><p> </p><p>In Book Six, you become tyrant overlords of the nation you've been tormenting. We include many options for wicked acts you can do as the tyrant lord of your nation -- including build a coliseum and bringing blood sports to the once noble nation, legalizing prostitution and corrupting a formerly virtuous faith.</p><p>[/SPOILER]</p><p> </p><p>In short, "Way of the Wicked" has lots of evil. It's tastefully handled in a PG-13 sort of way however. And its all written with an eye towards one goal -- this isn't evil just for evil's sakes. This is about having a chance to have fun being the bad guy. Instead of playing the same old scoundrel with a heart of gold, "Way of the Wicked" is campaign about being the dark lord.</p><p> </p><p>For sale now at <a href="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/fireMountainGames" target="_blank">Paizo.com</a> and <a href="http://rpg.drivethrustuff.com/index.php?manufacturers_id=4161" target="_blank">DriveThruRPG.</a></p><p> </p><p>"An apex of the art of adventure-crafting" -- Endzeitgeist, Paizo.com</p><p> </p><p>Hope that helps,</p><p>Gary McBride</p><p><span style="font-family: 'Calibri'"><a href="http://www.firemountaingames.com" target="_blank">Fire Mountain Games</a></span></p><p><span style="font-family: 'Calibri'">Check out our kickstarter! <a href="http://www.kickstarter.com/projects/730004812/creature-cards-monstrous-playing-cards-for-games-o" target="_blank">Creature Cards</a></span></p></blockquote><p></p>
[QUOTE="gdmcbride, post: 6040879, member: 49338"] Greetings, My name is Gary McBride. I wrote "Way of the Wicked", Pathfinder' only evil adventure path. In Book Two of "Way of the Wicked" -- "Call Forth Darkness" -- we present simple rules for running your own criminal organization that can include things like drug running, pimping and police corruption. These rules are all presented as a variation of the leadership feat. The rules are largely abstract and certainly do not dwell upon the details of addiction and the sex trade. Personally, I consider drug-peddling and pimping to be rather small time villainy. Throughout "Way of the Wicked" we focus much more on nation-level wickedness. [SPOILER] In Book One, you smuggle weapons, infiltrate a castle and engineer a war that will cost the lives of thousands. In Book Two, you defend your own dungeon from do-gooders and summon a powerful pestilence spirit into our world. From that spirit you acquire a disease that will shatter a nation. In Book Three, you raid the most sacred spot in the kingdom and wipe out the inhabitants of that valley, breaking a good faith and slaughtering their angelic allies. In Book Four, you execute a daring raid to assassinate the king of a good nation with the help of a monster of legend. In Book Five, you slay your own master and seize control of the evil organization you've been working your way up through the ranks. In Book Six, you become tyrant overlords of the nation you've been tormenting. We include many options for wicked acts you can do as the tyrant lord of your nation -- including build a coliseum and bringing blood sports to the once noble nation, legalizing prostitution and corrupting a formerly virtuous faith. [/SPOILER] In short, "Way of the Wicked" has lots of evil. It's tastefully handled in a PG-13 sort of way however. And its all written with an eye towards one goal -- this isn't evil just for evil's sakes. This is about having a chance to have fun being the bad guy. Instead of playing the same old scoundrel with a heart of gold, "Way of the Wicked" is campaign about being the dark lord. For sale now at [URL="http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/fireMountainGames"]Paizo.com[/URL] and [URL="http://rpg.drivethrustuff.com/index.php?manufacturers_id=4161"]DriveThruRPG.[/URL] "An apex of the art of adventure-crafting" -- Endzeitgeist, Paizo.com Hope that helps, Gary McBride [FONT=Calibri][URL="http://www.firemountaingames.com"]Fire Mountain Games[/URL][/FONT] [FONT=Calibri]Check out our kickstarter! [URL="http://www.kickstarter.com/projects/730004812/creature-cards-monstrous-playing-cards-for-games-o"]Creature Cards[/URL][/FONT] [/QUOTE]
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