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ACTUAL Evil Campaign
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<blockquote data-quote="pemerton" data-source="post: 6042951" data-attributes="member: 42582"><p>The closest game I ever ran to an "evil" game wasn't deliberately set up that way. It started in a pretty ordinary style, and the PCs were a happy-go-lucky wizard, a happy-go-lucky elf ranger/cleric type, a paladin and a monk.</p><p></p><p>But over time (and change in player roster) the PCs changed. By the time the game got to the mid-teens the two most important PCs were a power-hungry summoner and a former slave, social climbing warlock who knew few limits in the deployment of magical force and didn't always worry about sparing the innocent.</p><p></p><p>The PCs accidentally released a powerful ancient wizard from stasis (that campaign's version of Vecna), and the summoner pledged allegiance to him. He even went so far as to allow a fellow PC to be sacrificed to a dark god (the PC was a diviner whose player was happy to have killed off - it turned out that an excess of divination magic was spoiling the game). And the former slave ultimately went along, because he had become addicted to a magic-enhancing herb, gone broke and lost his house as a result, and was promised - in return for allegiance - the money to clear his debts, plus a magistracy in his home city.</p><p></p><p>So the PCs ended up cooperating with Vecna to restore the glory of an ancient kingdom, which involved supporting the conquest of their formerly independent hometown and its forceful incorporation into the renewed kingdom. And the social climber got clean of drugs, got his house back, and was awarded his magistracy. He even got a girlfriend - a valley-elf enchanter that he met on a mission. But in a tragic demonstration of the motto that crime doesn't pay, she was later killed when one of the summoner's demons ran amuck - plunging the warlock back into sorrow, but also leading him to devote his energies to find a way to have her resurrected. (Sadly, he was killed on another plane before he got a chance to bring her back to life.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6042951, member: 42582"] The closest game I ever ran to an "evil" game wasn't deliberately set up that way. It started in a pretty ordinary style, and the PCs were a happy-go-lucky wizard, a happy-go-lucky elf ranger/cleric type, a paladin and a monk. But over time (and change in player roster) the PCs changed. By the time the game got to the mid-teens the two most important PCs were a power-hungry summoner and a former slave, social climbing warlock who knew few limits in the deployment of magical force and didn't always worry about sparing the innocent. The PCs accidentally released a powerful ancient wizard from stasis (that campaign's version of Vecna), and the summoner pledged allegiance to him. He even went so far as to allow a fellow PC to be sacrificed to a dark god (the PC was a diviner whose player was happy to have killed off - it turned out that an excess of divination magic was spoiling the game). And the former slave ultimately went along, because he had become addicted to a magic-enhancing herb, gone broke and lost his house as a result, and was promised - in return for allegiance - the money to clear his debts, plus a magistracy in his home city. So the PCs ended up cooperating with Vecna to restore the glory of an ancient kingdom, which involved supporting the conquest of their formerly independent hometown and its forceful incorporation into the renewed kingdom. And the social climber got clean of drugs, got his house back, and was awarded his magistracy. He even got a girlfriend - a valley-elf enchanter that he met on a mission. But in a tragic demonstration of the motto that crime doesn't pay, she was later killed when one of the summoner's demons ran amuck - plunging the warlock back into sorrow, but also leading him to devote his energies to find a way to have her resurrected. (Sadly, he was killed on another plane before he got a chance to bring her back to life.) [/QUOTE]
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