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General Tabletop Discussion
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Actual functional weapons
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<blockquote data-quote="pauljathome" data-source="post: 5956114" data-attributes="member: 21807"><p>If you want actual practical weapons then your best bet is probably to just stick with real historical weapons. If you add in all the ones actually used by various different cultures on at least a semi regular basis in actual combat conditions then you do come up with a (still quite large) set of weapons that are pretty much guaranteed to be practical.</p><p></p><p>Note that the above explicitly excludes all sorts of weaons as depicted in action adventure movies, especially Hong Kong Martial arts flicks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />. And all sorts of weapons that were used in ceremonial contexts or in very stylized circumstances (eg, duels, gladitorial weapons, jousts, martial arts tournaments, etc)</p><p></p><p>But it DOES include all sorts of "not really effective weapons but close enough in an emergency" things like scythes, the traditional monk weapons, etc. While it is true that a scythe shouldn't be as good as a polearm it still is going to be effective. Note that the scythe shown in D&D isn't really what the agricultural scythe looks like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />.</p><p></p><p>As a first approximation, dropping all exotic weapons (assuming we're talking D&D) would go a long way. While a few of those are arguably realistic most really aren't (at least as depicted in game stats).</p><p></p><p>But in most games the only REALLY silly weapons are the ones that have no basis in history. Double picks, really strange staffs, etc</p></blockquote><p></p>
[QUOTE="pauljathome, post: 5956114, member: 21807"] If you want actual practical weapons then your best bet is probably to just stick with real historical weapons. If you add in all the ones actually used by various different cultures on at least a semi regular basis in actual combat conditions then you do come up with a (still quite large) set of weapons that are pretty much guaranteed to be practical. Note that the above explicitly excludes all sorts of weaons as depicted in action adventure movies, especially Hong Kong Martial arts flicks :-). And all sorts of weapons that were used in ceremonial contexts or in very stylized circumstances (eg, duels, gladitorial weapons, jousts, martial arts tournaments, etc) But it DOES include all sorts of "not really effective weapons but close enough in an emergency" things like scythes, the traditional monk weapons, etc. While it is true that a scythe shouldn't be as good as a polearm it still is going to be effective. Note that the scythe shown in D&D isn't really what the agricultural scythe looks like :-). As a first approximation, dropping all exotic weapons (assuming we're talking D&D) would go a long way. While a few of those are arguably realistic most really aren't (at least as depicted in game stats). But in most games the only REALLY silly weapons are the ones that have no basis in history. Double picks, really strange staffs, etc [/QUOTE]
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