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<blockquote data-quote="Exen Trik" data-source="post: 4397753" data-attributes="member: 34942"><p>Unless someone else happened on the same idea, that was mine. It was a bit strong, and didn't scale very well. I started on an idea to give additional, specific class features as you got one two and three power swap feats. Had trouble with fleshing it out though, as the nature and power of class abilities are rather inconsistent. My Dual Class and Paragon Path ideas went out the window with the rewrite, as well.</p><p></p><p></p><p>Might as well share what I came up with. Can't quite say how balanced it is, but it looks good to me, for what it's worth. (Although that's probably not much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p></p><p><strong>Initiate of the Faith </strong>[Multiclass Cleric]</p><p>Requires Wis 13, Religion skill</p><p>Grants Healing Word 1/day, use Holy Symbols as implements</p><p>Power Swap 1: -</p><p>Power Swap 2: Healers Lore 1/enc</p><p>Power Swap 3: Channel Divinity 1/day</p><p></p><p></p><p><strong>Student of the Sword </strong>[Multiclass Fighter]</p><p>Requires Str 13, Any Military weapon proficiency</p><p>Grants Mark 1/enc</p><p>Power Swap 1: Combat Challenge (interrupt marked enemy) 1/enc</p><p>Power Swap 2: Combat Superiority 1/enc</p><p>Power Swap 3: +1 with one or two handed weapons 1/enc</p><p></p><p></p><p><strong>Soldier of the Faith </strong>[Multiclass Paladin]</p><p>Requires Str 13 and Cha 13, Religion skill</p><p>Grants Divine Challange 1/enc, Can use Holy Symbols and Holy Avengers as implements</p><p>Power Swap 1: -</p><p>Power Swap 2: Lay on Hands 1/day</p><p>Power Swap 3: Channel Divinity 1/day</p><p></p><p></p><p><strong>Warrior of the Wild </strong>[Multiclass Ranger]</p><p>Choose either Two Blade or Archery fighting styles</p><p>Requires Str 13 (Two-Blade) or Dex 13 (Archery), Dungeoneering or Nature skills</p><p>Grants Hunter Quarry 1/enc, Qualify for Paragon Paths requiring Two Blade or Archery fighting styles</p><p>Power Swap 1: -</p><p>Power Swap 2: Twin Strike 1/enc</p><p>Power Swap 3: Use one handed weapons as off hand (Two-Blade) or Prime Shot (Archery) </p><p></p><p></p><p><strong>Sneak of Shadows </strong>[Multiclass Rogue]</p><p>Requires Dex 13, Thievery skill</p><p>Grants Sneak attack 1/enc</p><p>Power Swap 1: Rogue Weapon Talent 1/enc</p><p>Power Swap 2: First Strike 1/day</p><p>Power Swap 3: Artful Dodger or Brutal Scoundrel 1/enc (choose only one option) (apply to either it's normal effect or power bonus)</p><p></p><p></p><p><strong>Pact Initiate </strong>[Multiclass Warlock]</p><p>Choose Fey, Infernal, or Star pact</p><p>Requires Int 13, Con 13 (Infernal) or Cha 13 (Fey, Star)</p><p>Grant Pacts At-will power or Eldritch Blast 1/enc, use Rods, Wands, and Pact Blades as implements</p><p>Power Swap 1: Shadow Walk 1/enc</p><p>Power Swap 2: Warlocks Curse 1/encounter (Lasts for entire encounter, but only get damage once)</p><p>Power Swap 3: Pact boon from cursed target 1/enc</p><p></p><p></p><p><strong>Student of Battle </strong>[Multiclass Warlord]</p><p>Requires Str 13, Int 13 (Tactical) or Cha 13 (Inspiring)</p><p>Grants Inspiring Word 1/day</p><p>Power Swap 1: -</p><p>Power Swap 2: Combat Leader 1/day</p><p>Power Swap 3: Inspiring Presence or Tactical Presence 1/enc (apply to either it's normal effect or power bonus)</p><p></p><p></p><p><strong>Arcane Initiate </strong>[Multiclass Wizard]</p><p>Requires Int 13, Arcana skill</p><p>Grant one wizard At-will power 1/enc, use Rods, Wands and Orbs as implements</p><p>Power Swap 1: Spellbook</p><p>Power Swap 2: One cantrip, usable at-will</p><p>Power Swap 3: Arcane Implement Mastery (special effect 1/day)</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4397753, member: 34942"] Unless someone else happened on the same idea, that was mine. It was a bit strong, and didn't scale very well. I started on an idea to give additional, specific class features as you got one two and three power swap feats. Had trouble with fleshing it out though, as the nature and power of class abilities are rather inconsistent. My Dual Class and Paragon Path ideas went out the window with the rewrite, as well. Might as well share what I came up with. Can't quite say how balanced it is, but it looks good to me, for what it's worth. (Although that's probably not much ;)) [B]Initiate of the Faith [/B][Multiclass Cleric] Requires Wis 13, Religion skill Grants Healing Word 1/day, use Holy Symbols as implements Power Swap 1: - Power Swap 2: Healers Lore 1/enc Power Swap 3: Channel Divinity 1/day [B]Student of the Sword [/B][Multiclass Fighter] Requires Str 13, Any Military weapon proficiency Grants Mark 1/enc Power Swap 1: Combat Challenge (interrupt marked enemy) 1/enc Power Swap 2: Combat Superiority 1/enc Power Swap 3: +1 with one or two handed weapons 1/enc [B]Soldier of the Faith [/B][Multiclass Paladin] Requires Str 13 and Cha 13, Religion skill Grants Divine Challange 1/enc, Can use Holy Symbols and Holy Avengers as implements Power Swap 1: - Power Swap 2: Lay on Hands 1/day Power Swap 3: Channel Divinity 1/day [B]Warrior of the Wild [/B][Multiclass Ranger] Choose either Two Blade or Archery fighting styles Requires Str 13 (Two-Blade) or Dex 13 (Archery), Dungeoneering or Nature skills Grants Hunter Quarry 1/enc, Qualify for Paragon Paths requiring Two Blade or Archery fighting styles Power Swap 1: - Power Swap 2: Twin Strike 1/enc Power Swap 3: Use one handed weapons as off hand (Two-Blade) or Prime Shot (Archery) [B]Sneak of Shadows [/B][Multiclass Rogue] Requires Dex 13, Thievery skill Grants Sneak attack 1/enc Power Swap 1: Rogue Weapon Talent 1/enc Power Swap 2: First Strike 1/day Power Swap 3: Artful Dodger or Brutal Scoundrel 1/enc (choose only one option) (apply to either it's normal effect or power bonus) [B]Pact Initiate [/B][Multiclass Warlock] Choose Fey, Infernal, or Star pact Requires Int 13, Con 13 (Infernal) or Cha 13 (Fey, Star) Grant Pacts At-will power or Eldritch Blast 1/enc, use Rods, Wands, and Pact Blades as implements Power Swap 1: Shadow Walk 1/enc Power Swap 2: Warlocks Curse 1/encounter (Lasts for entire encounter, but only get damage once) Power Swap 3: Pact boon from cursed target 1/enc [B]Student of Battle [/B][Multiclass Warlord] Requires Str 13, Int 13 (Tactical) or Cha 13 (Inspiring) Grants Inspiring Word 1/day Power Swap 1: - Power Swap 2: Combat Leader 1/day Power Swap 3: Inspiring Presence or Tactical Presence 1/enc (apply to either it's normal effect or power bonus) [B]Arcane Initiate [/B][Multiclass Wizard] Requires Int 13, Arcana skill Grant one wizard At-will power 1/enc, use Rods, Wands and Orbs as implements Power Swap 1: Spellbook Power Swap 2: One cantrip, usable at-will Power Swap 3: Arcane Implement Mastery (special effect 1/day) [/QUOTE]
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