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General Tabletop Discussion
*TTRPGs General
Actual play examples - balance between fiction and mechanics
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<blockquote data-quote="Nagol" data-source="post: 5463709" data-attributes="member: 23935"><p>That's never been true -- save or die/suck, battlefield control via terrain or magic, and avoidance rather than confrontation have always been part of the game. Reducing hit points was an option and usually the default option if nothing better presented itself.</p><p></p><p></p><p></p><p>The situation and narrative may focus on others, but the amount of stress and difficulty aren't altered. Instead of the Dwarf pushing on stone, you might have him forcing out the vestiges of the spirit whilst holding his breath.</p><p></p><p></p><p></p><p>As I said in another thread, the fundamental difference for me is the focus of thought. I'm most used to "How can I exploit this situation" versus "How can I use my strengths". The seeming liberal interpretations of powers (I have no point of comparison from other 4e games, but Come and Get It affecting water flow? really?) can lead to interesting resolutions, but shifts the player focus back onto the character and how it can interact incidentally with the situation. As a player, I prefer to focus on the situation and determine how I wish to engage it.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5463709, member: 23935"] That's never been true -- save or die/suck, battlefield control via terrain or magic, and avoidance rather than confrontation have always been part of the game. Reducing hit points was an option and usually the default option if nothing better presented itself. The situation and narrative may focus on others, but the amount of stress and difficulty aren't altered. Instead of the Dwarf pushing on stone, you might have him forcing out the vestiges of the spirit whilst holding his breath. As I said in another thread, the fundamental difference for me is the focus of thought. I'm most used to "How can I exploit this situation" versus "How can I use my strengths". The seeming liberal interpretations of powers (I have no point of comparison from other 4e games, but Come and Get It affecting water flow? really?) can lead to interesting resolutions, but shifts the player focus back onto the character and how it can interact incidentally with the situation. As a player, I prefer to focus on the situation and determine how I wish to engage it. [/QUOTE]
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