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*TTRPGs General
Actual play examples - balance between fiction and mechanics
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<blockquote data-quote="Macbeth" data-source="post: 5463712" data-attributes="member: 11259"><p>Those are some great examples. It does strike me that the flow of information is kind of lopsided. </p><p></p><p>I'm thinking about the rules as a big block on the left and the fiction as a big cloud on the right. We can draw lines between them when one influences the other. I see a lot of lines from the rules to the fiction, but not many from the fiction to the rules. (There's also a third thing, the players, who are both inside and outside of the other two.)</p><p></p><p>Some places where the rules affect the fiction:</p><p>The rules define number of success or failures needed</p><p>The rules define range, attacks, etc. to make backing away important</p><p>The rules define what skills apply</p><p></p><p>There isn't a whole lot of places where the fiction affects the rules:</p><p>Backing away isn't threatening, so the sorcerer has to do something else</p><p></p><p>There's nothing wrong with that flow, I just see that as rules before fiction. The players' fictional choices are having very little effect on the rules state of the game, and even then only when filtered through GM prerogative. Correct me if I'm wrong, but there's nothing in the rules that says you can't intimidate while backing up.</p></blockquote><p></p>
[QUOTE="Macbeth, post: 5463712, member: 11259"] Those are some great examples. It does strike me that the flow of information is kind of lopsided. I'm thinking about the rules as a big block on the left and the fiction as a big cloud on the right. We can draw lines between them when one influences the other. I see a lot of lines from the rules to the fiction, but not many from the fiction to the rules. (There's also a third thing, the players, who are both inside and outside of the other two.) Some places where the rules affect the fiction: The rules define number of success or failures needed The rules define range, attacks, etc. to make backing away important The rules define what skills apply There isn't a whole lot of places where the fiction affects the rules: Backing away isn't threatening, so the sorcerer has to do something else There's nothing wrong with that flow, I just see that as rules before fiction. The players' fictional choices are having very little effect on the rules state of the game, and even then only when filtered through GM prerogative. Correct me if I'm wrong, but there's nothing in the rules that says you can't intimidate while backing up. [/QUOTE]
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