Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Actual play examples - balance between fiction and mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 5463723" data-attributes="member: 984"><p>I disagree here. There is nothing in that says Intimidate has to work to forward the action (or the skill challenge as the case may be). As with in any other system the DM may say, "Sorry, that will not work." There's no ignoring required of any dichotomy in any way. </p><p></p><p></p><p></p><p>I don't follow what you're saying here. The players (in both examples) had already chosen to avoid the combat with actions that interacted with the creatures. The DM can chose to let the actions automatically succeed or put in a potential of failure such as skill or attribute checks. Maybe you use magic spells to help, or some of your nifty combat tricks and tactics as well. So you've got interaction and abilities and rolls. The DM says when all that is enough to achieve your aim -- just like a skill challenge. I see no devaluation of choice; the party chose to engage, and the DM adjudicated.</p><p></p><p>In any D&D game, if the party chooses to close the door and move on elsewhere, the DM has to choose if they can do that or if the monster follows them, or if the party misses a vital clue/item, or if they are all attacked by a grue. DM choice? Absolutely. Can some DM reactions devalue the choice of the PCs by forcing them onto a certain path? Sure. Are the above examples of a rules-first system punishing the players? I say not at all. There is no rule that says "if the party goes left, you must XYZ." </p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5463723, member: 984"] I disagree here. There is nothing in that says Intimidate has to work to forward the action (or the skill challenge as the case may be). As with in any other system the DM may say, "Sorry, that will not work." There's no ignoring required of any dichotomy in any way. I don't follow what you're saying here. The players (in both examples) had already chosen to avoid the combat with actions that interacted with the creatures. The DM can chose to let the actions automatically succeed or put in a potential of failure such as skill or attribute checks. Maybe you use magic spells to help, or some of your nifty combat tricks and tactics as well. So you've got interaction and abilities and rolls. The DM says when all that is enough to achieve your aim -- just like a skill challenge. I see no devaluation of choice; the party chose to engage, and the DM adjudicated. In any D&D game, if the party chooses to close the door and move on elsewhere, the DM has to choose if they can do that or if the monster follows them, or if the party misses a vital clue/item, or if they are all attacked by a grue. DM choice? Absolutely. Can some DM reactions devalue the choice of the PCs by forcing them onto a certain path? Sure. Are the above examples of a rules-first system punishing the players? I say not at all. There is no rule that says "if the party goes left, you must XYZ." peace, Kannik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Actual play examples - balance between fiction and mechanics
Top