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Actual play examples - balance between fiction and mechanics
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<blockquote data-quote="CuRoi" data-source="post: 5464242" data-attributes="member: 98032"><p>I agree...to an extent. I must say though that the more solidified the rules, the more I see players at the table telling DMs how things "must be" or DM's who are frightened to move outside the rules for fear of breaking something else (this is probably even more of a problem with 3e than 4e.) </p><p> </p><p>From a 3e - 2e perspective (I haven't played much 4e) In the example above, as a DM, if I have three people trying to calm a bear, one's firing off spells, the other is approaching it with disembodied hands, and one is a wilderness "expert" trying an approach...all I can say is the bear will be eating good tonight. I don't think I need a degree in biology to figure out the bear will feel threatened by all the players trying to "rule it" into submisison. I refuse to suspend comon sense in my fiction just to cater to a rule <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>I do get the OP method of approach and I think it was creative, and very possibly a stellar example of 4e DMing (I haven't gotten into 4e much). It sounds like the whole group was enjoying it so it was probably the absolute best way to run the whole thing. </p><p> </p><p>However, it seems from the description that while 4e may have solidified "combat roles" for the various classes (strikers, controllers, etc.) it has mostly erased "story roles" for the various classes in the spirit of "everyone can do anything".</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5464242, member: 98032"] I agree...to an extent. I must say though that the more solidified the rules, the more I see players at the table telling DMs how things "must be" or DM's who are frightened to move outside the rules for fear of breaking something else (this is probably even more of a problem with 3e than 4e.) From a 3e - 2e perspective (I haven't played much 4e) In the example above, as a DM, if I have three people trying to calm a bear, one's firing off spells, the other is approaching it with disembodied hands, and one is a wilderness "expert" trying an approach...all I can say is the bear will be eating good tonight. I don't think I need a degree in biology to figure out the bear will feel threatened by all the players trying to "rule it" into submisison. I refuse to suspend comon sense in my fiction just to cater to a rule :) I do get the OP method of approach and I think it was creative, and very possibly a stellar example of 4e DMing (I haven't gotten into 4e much). It sounds like the whole group was enjoying it so it was probably the absolute best way to run the whole thing. However, it seems from the description that while 4e may have solidified "combat roles" for the various classes (strikers, controllers, etc.) it has mostly erased "story roles" for the various classes in the spirit of "everyone can do anything". [/QUOTE]
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