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Actual play examples - balance between fiction and mechanics
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<blockquote data-quote="CuRoi" data-source="post: 5464453" data-attributes="member: 98032"><p>Yeah, I should have been more clear there. In a previous thread I ended with a similar aside and it was taken poorly. I think I tend to always tack on some not-quite fleshed out ideas that the previous post has inspired and I just throw it out there for consideration without giving it enough time to solidify. </p><p> </p><p>I guess what I meant was, the appearance was such that while every character did use a different approach, they were all able to accomplish the same task. In earlier editions, if you have an angry bear, the Druid and/or Ranger is the "go to guy". Now it sounds like with the fact that everyone has some training in every skill and, as long as the player can rationalize the power use, they can apply their class powers to any given scenario. Keep in mind though, I gave 4e several tries around release and subsequently stopped playing, so I am no expert on the system.</p><p> </p><p>At any rate, it just seemed odd to me that with 4e they try very hard to define combat roles, but as far as the outside of combat roles, they leave it wide open. Not saying whether its a good or bad approach, just saying its different than how I think of things. I'm perfectly ok with the old method of spotlighting players for things they want to be good at and making sure everyone gets their chance to shine apart from the party. As opposed to trying hard to make sure everyone is always involved. While "fair" it seems to dilute character development a bit too much IMO.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5464453, member: 98032"] Yeah, I should have been more clear there. In a previous thread I ended with a similar aside and it was taken poorly. I think I tend to always tack on some not-quite fleshed out ideas that the previous post has inspired and I just throw it out there for consideration without giving it enough time to solidify. I guess what I meant was, the appearance was such that while every character did use a different approach, they were all able to accomplish the same task. In earlier editions, if you have an angry bear, the Druid and/or Ranger is the "go to guy". Now it sounds like with the fact that everyone has some training in every skill and, as long as the player can rationalize the power use, they can apply their class powers to any given scenario. Keep in mind though, I gave 4e several tries around release and subsequently stopped playing, so I am no expert on the system. At any rate, it just seemed odd to me that with 4e they try very hard to define combat roles, but as far as the outside of combat roles, they leave it wide open. Not saying whether its a good or bad approach, just saying its different than how I think of things. I'm perfectly ok with the old method of spotlighting players for things they want to be good at and making sure everyone gets their chance to shine apart from the party. As opposed to trying hard to make sure everyone is always involved. While "fair" it seems to dilute character development a bit too much IMO. [/QUOTE]
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