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General Tabletop Discussion
*TTRPGs General
Actual play examples - balance between fiction and mechanics
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<blockquote data-quote="Nagol" data-source="post: 5464537" data-attributes="member: 23935"><p>G'day [MENTION=42582]pemerton[/MENTION],</p><p></p><p>A question for you: the fighter was able to use Come and Get It because it is effectively a narrative/metagame instrument in your eyes.</p><p></p><p>Assume a wizard had the exact same power as a Vancian daily defined as the literal shifting of creatures to the Wizard, but with the same game text.</p><p></p><p>Would he have been allowed to use in the same way as the fighter?</p><p></p><p>If yes, how would the narrative justify its use and if not, how do you justify to the players that the fighter player can do extra cool stuff and the wizard player can't with identiacal powers? In other words, how much of an advantage is gained at your table for is shifting from explicit in-game resolution to a narrative/meta-game resolution?</p></blockquote><p></p>
[QUOTE="Nagol, post: 5464537, member: 23935"] G'day [MENTION=42582]pemerton[/MENTION], A question for you: the fighter was able to use Come and Get It because it is effectively a narrative/metagame instrument in your eyes. Assume a wizard had the exact same power as a Vancian daily defined as the literal shifting of creatures to the Wizard, but with the same game text. Would he have been allowed to use in the same way as the fighter? If yes, how would the narrative justify its use and if not, how do you justify to the players that the fighter player can do extra cool stuff and the wizard player can't with identiacal powers? In other words, how much of an advantage is gained at your table for is shifting from explicit in-game resolution to a narrative/meta-game resolution? [/QUOTE]
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