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General Tabletop Discussion
*TTRPGs General
Actual play examples - balance between fiction and mechanics
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<blockquote data-quote="pemerton" data-source="post: 5465622" data-attributes="member: 42582"><p>Not too badly - I get a lot worse in my day job!</p><p></p><p>There is no trouble incorporating this into a skill challenge - if a PC attempts Initimidate (for example) it fails. (Generally, in order to prevent an ambush of the players, you would want this sort of quirk to be learnable, whether by a prior Streetwise check to get the gossip on the magistrate, or an Insight check when you first meet him to intuit his personality.)</p><p></p><p>By doing just as you say - incorporating it into the story.</p><p></p><p>As an example, throughout the encounter with the bear the dwarf neither established a rapport with it, nor intimidated. He did get a little bit clawed by it, and it is part of the story that the bear still feels neither fear towards nor affection for the dwarf, and may try and eat him if the opportunity arises.</p><p></p><p>In practice, if I want all the players to engage a complex challenge, I try to make sure that I establish the fictional premise in such a way that all have something to do. For example, the party's last complex social interaction was with some witches, and the dwarf's contribution to that skill challenge was his showing as a pit fighter against some spiders living underneath the witches' house.</p><p></p><p>But in a less complex challenge (like the 6/3 challenges described in my OP) I'm a bit more relaxed, working on the theory that even if one player can't think of a way to do anything useful, and that PC is just standing there getting eaten by a bear or generating failures, it won't make much difference. The other PCs will be able to pick up the slack.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5465622, member: 42582"] Not too badly - I get a lot worse in my day job! There is no trouble incorporating this into a skill challenge - if a PC attempts Initimidate (for example) it fails. (Generally, in order to prevent an ambush of the players, you would want this sort of quirk to be learnable, whether by a prior Streetwise check to get the gossip on the magistrate, or an Insight check when you first meet him to intuit his personality.) By doing just as you say - incorporating it into the story. As an example, throughout the encounter with the bear the dwarf neither established a rapport with it, nor intimidated. He did get a little bit clawed by it, and it is part of the story that the bear still feels neither fear towards nor affection for the dwarf, and may try and eat him if the opportunity arises. In practice, if I want all the players to engage a complex challenge, I try to make sure that I establish the fictional premise in such a way that all have something to do. For example, the party's last complex social interaction was with some witches, and the dwarf's contribution to that skill challenge was his showing as a pit fighter against some spiders living underneath the witches' house. But in a less complex challenge (like the 6/3 challenges described in my OP) I'm a bit more relaxed, working on the theory that even if one player can't think of a way to do anything useful, and that PC is just standing there getting eaten by a bear or generating failures, it won't make much difference. The other PCs will be able to pick up the slack. [/QUOTE]
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