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Actual play examples - balance between fiction and mechanics
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<blockquote data-quote="Crazy Jerome" data-source="post: 5468002" data-attributes="member: 54877"><p>I'd say it is more accurate than not. In our group, there is something of a hybrid approach. Namely, I'm running things, in RC's terms, as a story-first game achieved by me, the DM, approaching things often in a rules-first manner while the players are playing mainly in a fiction-first manner. </p><p> </p><p>That is, I'm aware of some of these structures and relationships that we have been discussing, and am manipulating them to produce situations that will drive the action (no matter what actions the characters take), while the players are simply reacting to the world as the find it, usually in character, and going from there. </p><p> </p><p>Naturally, with 4E, this is not exactly the same as it would be with 3E, or 2E, or Hero. Metagaming abilities with powers, as with any kind of action point mechanics, skew the players more towards the rules-driven story approach. And we certainly will drop OOC and thus out of immersion even playing a game like Runequest, if the setting and fiction-first approach temporarily fails to produce something we find important. But the play of the players with 4E is noticably closer to 3E than to, say, BW, where you can't help but drive the action through story first rules.</p><p> </p><p>But then what was going on in my head when I ran 3E was a lot closer to the default 4E experience than the 3E rules would have one suspect, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5468002, member: 54877"] I'd say it is more accurate than not. In our group, there is something of a hybrid approach. Namely, I'm running things, in RC's terms, as a story-first game achieved by me, the DM, approaching things often in a rules-first manner while the players are playing mainly in a fiction-first manner. That is, I'm aware of some of these structures and relationships that we have been discussing, and am manipulating them to produce situations that will drive the action (no matter what actions the characters take), while the players are simply reacting to the world as the find it, usually in character, and going from there. Naturally, with 4E, this is not exactly the same as it would be with 3E, or 2E, or Hero. Metagaming abilities with powers, as with any kind of action point mechanics, skew the players more towards the rules-driven story approach. And we certainly will drop OOC and thus out of immersion even playing a game like Runequest, if the setting and fiction-first approach temporarily fails to produce something we find important. But the play of the players with 4E is noticably closer to 3E than to, say, BW, where you can't help but drive the action through story first rules. But then what was going on in my head when I ran 3E was a lot closer to the default 4E experience than the 3E rules would have one suspect, too. :) [/QUOTE]
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