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Actual play examples - balance between fiction and mechanics
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<blockquote data-quote="Hussar" data-source="post: 5470974" data-attributes="member: 22779"><p>Quickleaf - I honestly agree sometimes. It was very frustrating when I first started playing 4e to see what I thought as a good idea relagated to "just another success". Looking back on that, I think the main problem was the DM refused to differentiate when something was a skill challenge or just a straight up skill roll and then didn't provide a great deal of information to tip us off that we needed to do more. It was more, "Well, you did that, but, nope, you haven't reached your goal yet!" It wasn't very satisfying.</p><p></p><p>Something I've learned since then, after reading a number of Pemerton's and other people's posts and seeing other DM's do skill challenges much better than I did them (heh) was that the DM really has to engage in narrating the events much more than you might have to in other situations, like say combat. In combat, it's "Whack, it hurt, keep going" and it's pretty obvious that the event hasn't finished because the monster's still trying to burrow into your spleen.</p><p></p><p>If the skill challenge is narrated well though, then decisions tend to gain a logical flow. You've done X, and that leads to Y or possibly abandon this line of attempts and try Z.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5470974, member: 22779"] Quickleaf - I honestly agree sometimes. It was very frustrating when I first started playing 4e to see what I thought as a good idea relagated to "just another success". Looking back on that, I think the main problem was the DM refused to differentiate when something was a skill challenge or just a straight up skill roll and then didn't provide a great deal of information to tip us off that we needed to do more. It was more, "Well, you did that, but, nope, you haven't reached your goal yet!" It wasn't very satisfying. Something I've learned since then, after reading a number of Pemerton's and other people's posts and seeing other DM's do skill challenges much better than I did them (heh) was that the DM really has to engage in narrating the events much more than you might have to in other situations, like say combat. In combat, it's "Whack, it hurt, keep going" and it's pretty obvious that the event hasn't finished because the monster's still trying to burrow into your spleen. If the skill challenge is narrated well though, then decisions tend to gain a logical flow. You've done X, and that leads to Y or possibly abandon this line of attempts and try Z. [/QUOTE]
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