Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Actual play: my first "social only" session
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5650420" data-attributes="member: 42582"><p>One thing I liked about the way the encounter resolved - and I don't know if this is orthodox or unorthodox in terms of skill challenge methodology - was that the <em>way</em> in which those goals would be achieved changed over the course of the encounter. It started out as "Let's just get through the dinner until the catoblepas gets here" and ended as "I'm so sick of this guy, and his smarminess, that I'm going to push him harder than he's pushing me!"</p><p></p><p>So the goals - investigation, propriety, secrecy - were still in play, but what counted as a successful realisation of them changed. The PCs went from "defenders" to "attackers" - they will preserve propriety by goading Paldemar into outing <em>himself</em>, and thereby stop him being in a position to learn the secrets.</p><p></p><p>I think that this was to a significant extent a function of making it a maximum complexity challenge. The mechanical constraints of that made us all - but especially me, as GM - work to keep the scene alive. Which then created the "space" in the fiction for this sort of change in orientation - both the players' orientation and their PCs' orientation - to occur. This creation of "space" is another reason I like a skill challenge-style mechanic. I haven't had the same sort of experiences with the "method acting" approach to GMing. (Not that every social skill challenge involves this sort of transformation. Sometimes the players are pushing for the same thing at the end as they were at the start.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5650420, member: 42582"] One thing I liked about the way the encounter resolved - and I don't know if this is orthodox or unorthodox in terms of skill challenge methodology - was that the [I]way[/I] in which those goals would be achieved changed over the course of the encounter. It started out as "Let's just get through the dinner until the catoblepas gets here" and ended as "I'm so sick of this guy, and his smarminess, that I'm going to push him harder than he's pushing me!" So the goals - investigation, propriety, secrecy - were still in play, but what counted as a successful realisation of them changed. The PCs went from "defenders" to "attackers" - they will preserve propriety by goading Paldemar into outing [I]himself[/I], and thereby stop him being in a position to learn the secrets. I think that this was to a significant extent a function of making it a maximum complexity challenge. The mechanical constraints of that made us all - but especially me, as GM - work to keep the scene alive. Which then created the "space" in the fiction for this sort of change in orientation - both the players' orientation and their PCs' orientation - to occur. This creation of "space" is another reason I like a skill challenge-style mechanic. I haven't had the same sort of experiences with the "method acting" approach to GMing. (Not that every social skill challenge involves this sort of transformation. Sometimes the players are pushing for the same thing at the end as they were at the start.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Actual play: my first "social only" session
Top