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<blockquote data-quote="AbdulAlhazred" data-source="post: 5650830" data-attributes="member: 82106"><p>Yeah, I pretty much abandoned that as a formal approach a while back. There were various problems with it. You never did manage to capture more than a fraction of the more obvious things players would try, and if the challenge didn't go pretty much exactly the way you envisaged it then the information was useless, and even worse the DM was always encouraged to try to railroad the thing back into the zone where his stock Skill X does Y would be relevant again.</p><p></p><p>Now, that doesn't mean you can't note some obvious uses and results for skill checks. You just have to be careful that you don't blind yourself in the process. </p><p></p><p>I am more prone to noting the resources and difficulties that exist within the situation. What can the players see? What can they attain that will help them along the way? What additional hurdles can come up? It is sort of like needing to put terrain in a combat encounter. The pictures pemerton is talking about are a good example, a source of information (or at least a clue or thread to follow). The way people dress, speak, and act can often be resources in social challenges. If the Duke is dressed richly you learn something about him. If his rich dress is threadbare you learn even more. Of course you can require checks for pcs to observe or acquire some of these resources.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5650830, member: 82106"] Yeah, I pretty much abandoned that as a formal approach a while back. There were various problems with it. You never did manage to capture more than a fraction of the more obvious things players would try, and if the challenge didn't go pretty much exactly the way you envisaged it then the information was useless, and even worse the DM was always encouraged to try to railroad the thing back into the zone where his stock Skill X does Y would be relevant again. Now, that doesn't mean you can't note some obvious uses and results for skill checks. You just have to be careful that you don't blind yourself in the process. I am more prone to noting the resources and difficulties that exist within the situation. What can the players see? What can they attain that will help them along the way? What additional hurdles can come up? It is sort of like needing to put terrain in a combat encounter. The pictures pemerton is talking about are a good example, a source of information (or at least a clue or thread to follow). The way people dress, speak, and act can often be resources in social challenges. If the Duke is dressed richly you learn something about him. If his rich dress is threadbare you learn even more. Of course you can require checks for pcs to observe or acquire some of these resources. [/QUOTE]
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