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Actual play: my first "social only" session
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5651057" data-attributes="member: 82106"><p>Yeah, that Rivenroar thing is kaka. They had some idea of what they were trying to do and it will kinda get the job done, but the DM is going to have to work hard to make it fun and the whole end part just needs to be ignored.</p><p></p><p>Seems to me like what would be better would be something like there's another rival group looking for the same ruin. Do they beat you to the entrance? By how much? That will make a nice SC, and if the party does something like force a fight with the other group or ambush them, THEN you can let them get a combat that is a nice bonus instead of being the booby price (which half the players may actually have wanted anyway). </p><p></p><p>It is the same way with any scene in the game as it is with combat. If it doesn't DO something then don't have it, or just make it a scene you narrate and have everyone make a CON roll or loss an HS or something. Narrate through it, make sure the players don't want to sidetrack somewhere and just go.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5651057, member: 82106"] Yeah, that Rivenroar thing is kaka. They had some idea of what they were trying to do and it will kinda get the job done, but the DM is going to have to work hard to make it fun and the whole end part just needs to be ignored. Seems to me like what would be better would be something like there's another rival group looking for the same ruin. Do they beat you to the entrance? By how much? That will make a nice SC, and if the party does something like force a fight with the other group or ambush them, THEN you can let them get a combat that is a nice bonus instead of being the booby price (which half the players may actually have wanted anyway). It is the same way with any scene in the game as it is with combat. If it doesn't DO something then don't have it, or just make it a scene you narrate and have everyone make a CON roll or loss an HS or something. Narrate through it, make sure the players don't want to sidetrack somewhere and just go. [/QUOTE]
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