Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Actual play: my first "social only" session
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5655480" data-attributes="member: 42582"><p>I wanted to pick up on the comment about "the only real risk" being that the NPCs don't change their minds.</p><p></p><p>I think a social skill challenge can be worked a bit harder than that, by reframing the situation in response to each successful or failed check, so that something more nuanced than "they agree" or "they disagree" comes out of the challenge. I see it as working something like the idea of compromise resulting from a Duel of Wits in BW - and in my own experience, social skill challenges can produce outcomes that neither the players nor the GM anticipated going in (eg the example I gave in the OP; or the time when the players began by negotiating a truce with the Duergar slavers, and ended up agreeing to ransom the slaves for 300 gp to be paid over in a neutral city in a month's time).</p><p></p><p>For me, this goes back to the idea I posted upthread (#13), that a skill challenge - particularly one with a fairly high degree of complexity - by obliging the GM to keep the scene alive, creates a "space" in the fiction that allows for unexpected outcomes to emerge.</p><p></p><p>Looked at in this way, the skill challenge "X before Y" approach is not an artificial constraint on the natural flow of events (as some critics sugget) but a facilitator and mandator of creativity - analogous again, at least in broad terms, to the compromise element of a Duel of Wits.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5655480, member: 42582"] I wanted to pick up on the comment about "the only real risk" being that the NPCs don't change their minds. I think a social skill challenge can be worked a bit harder than that, by reframing the situation in response to each successful or failed check, so that something more nuanced than "they agree" or "they disagree" comes out of the challenge. I see it as working something like the idea of compromise resulting from a Duel of Wits in BW - and in my own experience, social skill challenges can produce outcomes that neither the players nor the GM anticipated going in (eg the example I gave in the OP; or the time when the players began by negotiating a truce with the Duergar slavers, and ended up agreeing to ransom the slaves for 300 gp to be paid over in a neutral city in a month's time). For me, this goes back to the idea I posted upthread (#13), that a skill challenge - particularly one with a fairly high degree of complexity - by obliging the GM to keep the scene alive, creates a "space" in the fiction that allows for unexpected outcomes to emerge. Looked at in this way, the skill challenge "X before Y" approach is not an artificial constraint on the natural flow of events (as some critics sugget) but a facilitator and mandator of creativity - analogous again, at least in broad terms, to the compromise element of a Duel of Wits. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Actual play: my first "social only" session
Top